TwoCigars
Active Member
- Joined
- May 4, 2014
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Seems to be a thought on everyone's mind. I figure this would be a great time to have an open dialogue about it.
Here are my thoughts on what's coming and what should be done to fix some issues in the game.
There are some great changes that I see coming in the future:
Things being added that we dont need:
Questionable "NEW" items:
Things that should have been taken care of:
Here are my thoughts on what's coming and what should be done to fix some issues in the game.
There are some great changes that I see coming in the future:
- Armory: Store up to 5 gear/skill sets on a character. This saves massive time and stash space. Will be massively easier to judge gear upgrades.
- All crafting materials, dyes, infernal machines, hopefully rift keys and gems stored in the UI instead of stash
- Increasing monster density (more like, less dead spots)
- More consistent Greater Rift map sizes
- Incentive to finish GRifts without dying (additional gem roll)
- I would argue Necromancer isnt a priority because we still have massive heaps of useless gear that will NEVER be used.
Things being added that we dont need:
- "Challenge Rifts"
- Transmogs, achievements that give you zero benefits, portrait frames, pets, wings, and any other cosmetic garbage.
- Diablo 1 inside of Diablo 3, only available for 1 month of the year.
- New game zones that are basically just more eye candy crap that doesn't change gameplay
Questionable "NEW" items:
- Manald Heal: Enemies stunned with Paralysis also take ~2700% weapon damage as Lightning.
- Ooooookay... Isn't the point of this ring to leech life?
- Faithful Memory: Each enemy hit by Falling Sword increases the damage of Blessed Hammer by ~50% for 5 seconds.
- Is this really going to buff the LightHammer build to LoNSader levels?
- Rabid Strike: Spirit Spenders that teleport you while Epiphany is active are also mimicked on a distant target for free.
- ...What build does this go with? Is this going to buff LTK so that it casts a second time on a distant enemy?
- Hellcat Waistguard: Grenades have a chance to bounce ~5 times dealing an additional 50% damage on each bounce, 800% on the final bounce.
- Strafe demolition build?
- The Barber: Instead of dealing direct damage, your Spirit Barrage now accumulates on the target. When you stop channeling, it explodes dealing ~250% of the accumulated damage within 15 yards.
- *sigh*
- Saffron Wrap: Increases Overpower damage by ~50% per enemy hit on the previous Overpower, max 20 enemies.
- Wait, don't we already have too many barbarian belts to choose from?
Things that should have been taken care of:
- Pet AI for all classes. Obviously this idea is on their plate because Necromancer can control pets. Why don't we get it for all?
- Epic mob density based on difficulty level.
- Massive increase of density in narrow maps. Should feel like enemies are funneling to you.
- ZDPS Characters in groups
- An Endless Dungeon mode
- Remove requirement in non-seasonal to complete the basic quests.
- Massive useless items.
- Sets that need buffs to be competitive.
- There should be a standard that all sets when perfectly geared should either be epic fast T13 clears or match high GR clear times with completely different skill sets.
- Crusader has 2 thorns builds (I get it, it's a Sader), but what about Roland, Light and Akkhan?
- How many Monks use Inna's for anything but ZDPS, all other inna's builds are junk? Ulianas takes too long to play for the DPS since EP is no longer a DPS bomb it was.
- Wizard still using Firebirds for Archon instead of the VYR ARCHON set.
- WD Zuni set is useless. Helltooth and Arachyr overlap too much. Jade harvester needs some DPS improvements to make it a true DPS bomb spec.
- DHs have UE or a wonky LoN build spec. Natalya's is mostly worthless, should be the speed build. Marauder and Shadow set?
- Barbarians actually have a good spread of specs to use that work well and are entertaining. Unfortunately the class doesn't do enough DPS and is relegated to a ZDPS only class.
- Blackthorne's anyone?
- Craftable Sets need a buff based on their crafting material requirements. They should be your option as soon as you hit 70 while gearing sets.
- Aughilds is basically Blackthorne Lite.
- Demon's Hide should be a craftable thorns set
- Born's needs to cooldown on 2 piece
- Sage's should be 2 piece not 3
- etc
- PvP Oggy2k5
- They added it to town for the simple sake of having it there, but nothing has ever been done with it. It's completely lame and useless in current funciton.
- Clan Tournaments Oggy2k5
- Trading Oggy2k5
- Current iteration of trading with just your group for 2 hours is better than nothing but it should extend to your entire clan or 2 hours with anyone
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