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darkfriend77

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Jun 14, 2011
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... I made some changes for the invoker punish build ... cleared 70 rift ...

... it will be active as long as you wear the full bonus invoker set and are using punish ...

changes:
Code:
- added waiting on CoE Physical, max 2 elemental cycles (will wait when on light and holy)
- iron skin and consecration will now syncronize everytime they wait on physical
- added steed check for target distance

... if you don't like don't use ... ;-)
 

Attachments

Hmm, interesting. I'll take a look at your code then. If I like it I'll merge it into the official Trinity :)
 
feel free to do so ...

... it cleared grift 72 sofar ...

Key element ... wait on CoE 1 or 2 cycles ... on higher rift 70+ ... better with waiting for 2 cycles ... provoke can stay on 1 ...

Code:
        public static Element[] CrusaderCoERotation = { Element.Physical, Element.Fire, Element.Holy, Element.Lightning }; 
        public static bool ShouldWaitForConventionElementMaxWaitSec(Element element, int maxWaitCycle)
        {
            
            if (!Settings.Combat.Misc.UseConventionElementOnly)
                return false;

            if (!Legendary.ConventionOfElements.IsEquipped)
                return false;

            int cycles = CrusaderCoERotation.IndexOf(element) - CrusaderCoERotation.IndexOf(CacheData.Buffs.ConventionElement);

            return cycles != 0 && (cycles > 0 ? cycles : 4 + cycles) <= maxWaitCycle;
        }
Code:
                // Iron Skin
                if (CanCast(SNOPower.X1_Crusader_IronSkin) && !ShouldWaitForConventionElementMaxWaitSec(Element.Physical, 2))
                    return new TrinityPower(SNOPower.X1_Crusader_IronSkin);

                // Consecration
                if (CanCast(SNOPower.X1_Crusader_Consecration) && !ShouldWaitForConventionElementMaxWaitSec(Element.Physical, 2))
                    return new TrinityPower(SNOPower.X1_Crusader_Consecration);

                // Provoke
                if (CanCast(SNOPower.X1_Crusader_Provoke) && !ShouldWaitForConventionElementMaxWaitSec(Element.Physical, 1))
                    return new TrinityPower(SNOPower.X1_Crusader_Provoke);

HJpcRIr.jpg
 
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I've cleared 72 myself, but with this my bot is struggling with 60's. What are your combat trinity settings?
 
Trigger range Elite: 120
Ignore Minions: True

Minimum Trash Mob Pack Size: 4
Trash Pack Cluster Radius: 25

Monster Rift Value: ... not sure about this one ... I run with ignore below %0.1 ... kill above 0.3% ... cluster 2 .. how ever when watching at the visualizer it feels like not really doing what it should ...

Wait for Convention Element !!! True

http://www.d3planner.com/627967334
 
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Thx Dark, lookin good so far, health values in comat-crusader 100% or lower ?
 
... here is the one that I used for clearing 72 ...
... it will kick off ironskin, consecration & provoke regardless ... of own health or anything else ... except if there is less then 4 sec for physical on CoE then it will wait for it ...
 

Attachments

Added it to SVN, will be in next version. Thanks!
 
Can this routine use steed charge instead of provoke, in order to move faster between packs?
 
This jumped up my grift completion by 4. Was struggling with 62 and now I'm finishing 66 with 3m to spare.

Thanks!
 
I tried this build, I am running it right now, same build as you, I am pretty geared up at the moment, 7/10 ancients. I just did myself Grift 64 fine with a good 5 mins left. For some reason the bot can't handle it, the grift is half the bar and the time is almost done. Same thrash settings as you also. computer doesnt lag at all everything is very stable.

What I don't like is the bot keep trying to run away when getting attacked.. it's getting hit and it backs up instead of not moving at all waiting for adds to come and just spam punish with thorn. like how i play with hold shift and click ! My hp isn't going down, I'm pretty tanky.
 
make sure to un check all avoid check boxes in Avoid Settings ... except Attack Mobs in Aoe
 
Bot dies when is surrounded by minions, strange that he attacks normal mobs but he doesn`t minions even in danger.I have ticked ignore minions.
 
Bot dies when is surrounded by minions, strange that he attacks normal mobs but he doesn`t minions even in danger.I have ticked ignore minions.
i noticed that too..sometimes it doesn't attack (CoE and ignore minions unticked)
 
Hmm, interesting. I'll take a look at your code then. If I like it I'll merge it into the official Trinity :)
can you make it valid for LoN Crusader builds plx <3
http://www.diablofans.com/builds/69853-2-4-gr90-lon-bombardment
one more thing can you put an option that Irong skin is not based on CD but based on CoE cycle.

because when T untick the " Wait for CoE" it syncs perfectly . but when it is ticked the cycle and everything is just a mess :/
 
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ok .... there is a wrong placed "if condition" in the Weighting.cs

which will get you stuck by units with a riftValue lower then you set ignore riftvalue under ...

Code:
                                        if (RiftProgression.IsInRift && cacheObject.RiftValuePct > 0 && cacheObject.RiftValuePct < Settings.Combat.Misc.RiftValueIgnoreUnitsBelow && !cacheObject.IsBossOrEliteRareUnique)
                                        {
                                            cacheObject.WeightInfo += string.Format("Ignoring {0} - low rift value ({1} / Setting={2})",
                                                cacheObject.InternalName, cacheObject.RiftValuePct, Settings.Combat.Misc.RiftValueIgnoreUnitsBelow);
                                            break;
                                        }

needs to be moved under the basic checks like .... "Adding {0} because we seem to be stuck *OR* if not ranged and currently rooted "

also in my opinion ... all Ignore Units like (Ignore Minions) .. should be stronger then ... kill all riftvalue bigger x%

... I might be wrong but my stucks ... are a lot less now ... at least from mobs ... :-)
 
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Interesting. I'll show this to xz jv later. Thanks again darkfriend77 :)
 
tried this combat mod, but gives error and trinity wont load... anyway seems like joke to me go with provoke and drop horse...
 
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