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"Invalid Session" Again. (Log inside)

mephuser1000

Active Member
Joined
Jun 10, 2011
Messages
1,636
Reaction score
1
Code:
[11:45:40.718 D] Navigator.Clear
[11:45:40.758 D] Replaced hook [ProfileOrderBehavior_Hook] 043c7764-a7e0-49fa-95b3-17ecd0ea5189
[11:45:40.758 D] Generating path to UNKNOWN - <723.86, 554.0173, 0.1000242>
[11:45:40.758 D] Raycast path generated.
[11:45:40.758 D] Generated path to <723.86, 554.0173, 0.1000242> () with 1 hops.
[11:45:41.388 D] BodyGuard_Teleport
[11:45:59.613 D] Navigator.Clear
[11:45:59.673 D] Replaced hook [ProfileOrderBehavior_Hook] f8731d4a-d026-4489-b38f-1be75356d85e
[11:45:59.673 D] Generating path to UNKNOWN - <904.347, 727.5007, 0.1000182>
[11:45:59.713 D] Raycast path generated.
[11:45:59.713 D] Generated path to <904.347, 727.5007, 0.1000182> () with 1 hops.
[11:46:05.436 N] Stopping the bot.
[11:46:05.436 D] CurrentBot.Stop()
[11:46:05.436 D] Navigator.Clear()
[11:46:05.436 D] Navigator.Clear
[11:46:05.436 D] TreeHooks.Instance.ClearAll()
[11:46:05.436 D] OnStop event
[11:46:05.436 D] OnStop Event Invoking
[11:46:05.436 D] QuestOrderManager.OnBotStop(). Resetting caches.
[11:46:05.436 N] Session is invalid!
[11:46:05.456 N] Bot Thread Ended. Was this requested?
[11:46:05.786 N] Logging in...
[11:46:07.026 N] Was not able to attach to any running Diablo III process, are you running the bot already?
[11:47:02.221 D] Cannot stop a bot when it is not running.
[11:47:02.221 N] Session is invalid!
[11:47:02.581 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at (Object )
   at Demonbuddy.MainWindow.HandleError(Object sender, EventArgs eventArgs)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) --> System.NullReferenceException: Object reference not set to an instance of an object.
   at (Object )
   at Demonbuddy.MainWindow.HandleError(Object sender, EventArgs eventArgs)
 
got the same issue last night while I was sleeping. Is there any way to add a function to the bot where if this happens after 5 minutes or so it will try to re-login to the bot? I use a relogger so it will log my bots back in and continue if the bot logs back on. But with the bot not on they wont do anything.
 
about a hour ago all my bots went down to it and now I cant keep any of them up for more than 20 mins. Guys must be getting attacked again :(

Was going good though for a couple days though!
 
yes its back now im getting this error random from 10mins to 5h
 
Again, I hate to bitch at such an amazing program, but this shit is down more than it's up. I had the weekend for once of flawless botting. That was the first 3 days of no crashes in a looooooong time. Woke up to everything crashed and can't run anything. Invalid sessions, or as soon as it attaches it closes. Starts a run runs for 3 minutes and stands there. Teleports to town and stands there. I sure hope one day this gets to be stable.
 
I think that they should just change authentification method so bot doesnt need to be connected to auth server all the time, if they cant get it fixed.
 
guys, i understand your frustration, i really do, and i apologize your not getting the level of service and uptime that you expected, but we are working very hard to resolve these issues so in the future they wont happen again, but you gotta give us some time to track down and resolve the issue.
 
Damn this, recently everything gets dosed, wow pricate servers, db auth servers, perhaps in december computers controlling nuclear rockets will get his and our civilization will go to hell...
 
guys, i understand your frustration, i really do, and i apologize your not getting the level of service and uptime that you expected, but we are working very hard to resolve these issues so in the future they wont happen again, but you gotta give us some time to track down and resolve the issue.

Okay, how can we help? Do you need any info from us?
 
Why are we getting this issue anyway? I think does DB has to phone home at all time?
 
Same here, happening again
+++
the same problem, and not for the first time today
it happens over time, not the first time that
Code:
19:48:36.736 D] QuestOrderManager.OnBotStop(). Resetting caches.
[19:48:36.736 D] Resetting current behavior.
[19:48:36.737 D] Calling OnDone() on current behavior. MoveToTag: X: 1242.117, Y: 3758.36, Z: 80.1, PathPrecision: 1, Position: <1242.117, 3758.36, 80.1>, UnsafeRandomDistance: 0, Name: Hunting Grounds #15, IsDone: False, QuestId: 1, StepId: 0, QuestName: Quest Id: 1, IsDoneCache: False, Behavior: Zeta.TreeSharp.PrioritySelector, 
[B][19:48:36.737 N] Session is invalid!
[19:48:36.749 N] Bot Thread Ended. Was this requested?
[20:16:27.896 N] Logging in...
[20:16:33.003 N] Authentication failed![/B]
 

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guys, i understand your frustration, i really do, and i apologize your not getting the level of service and uptime that you expected, but we are working very hard to resolve these issues so in the future they wont happen again, but you gotta give us some time to track down and resolve the issue.

And while I appreciate all of you guys hard work... A Thread saying we acknowledge our program has an insane amount of issues non stop, we're working to address them. Instead of 3000 threads of about everyone having problems and no sticky or anything saying we're aware of it. Communication is key in satisfying an audience.
 
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