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Introducing the Toothfairy.

Pios

New Member
Joined
Jul 1, 2010
Messages
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This is a new pally CC.
Currently in development, and read for an initial alpha release.

Currently this class does NOT support RAF, this will be added in the next few releases.

You can get the latest version of the class Here
If you have a suggestion/bug in this CC, you are encouraged to use
http://www.assembla.com/spaces/ToothFairy/tickets

Basically, if have a problem with the class, and you don't post the bug report on the bug tracker, I don't know about it, and I am unable to fix it.

I will keep a change log on this site to enable you to know when it has been updated, and bugs have been fixed.

But as always, if you want the latest version of the class, you will need to go to the link above to get it.

Current features:
1. Basic Combat.
2. Random Person buffing.
3. Self healing, in combat.

Upcomming Features:
1. RAF Support.
2. Configurable Combat Sequences.
3. Skills Automation*
4. Multi-Mob pulling.

*At the moment this will be limited to First Aid.

Below find attached the latest stable build of the custom class.
If you would like to get the latest builds, this is always available at the link above.
 

Attachments

Last edited:
Revision: 10
Author: Pios
Date: 17:11:59, 21 September 2010
Message:
Added InventoryHelper class, for dealing with potions and bandages.

This has not yet been implemented in the class, should be added in the next version.

Revision: 9
Author: Pios
Date: 14:57:52, 21 September 2010
Message:
Updated combat logic, added more decorators.

Revision: 8

Code cleaned up a little bit.
Re-factoring logic to be more generic and being able to re-use the basic classes.

Reworked the healing logic.
Updated MasterBuffer.cs, cleaned up some unused methods.
Updated PaladinHelpers.cs, Cleaned up some unused methods.
Updated FairySettings.cs, Added new settings.
Updated Chingil.cs, Cleaned up logic flow.

Revision: 7
Author: Pios
Date: 22:38:52, 20 September 2010
Message:
Added healing logic
Changed some combat logic

Revision: 6
Author: Pios
Date: 19:03:21, 20 September 2010
Message:
Added healing logic

Revision: 5
Author: Pios
Date: 16:22:11, 20 September 2010
Message:
Fix to casting holy light
Removed Kill All Mobs in area code for now, was causing some issues.

Revision: 4
Author: Pios
Date: 15:27:15, 20 September 2010
Message:
Fix to casting holy light

Revision: 3
Author: Pios
Date: 15:05:12, 20 September 2010
Message:
Update with some logic changes.


Revision: 2
Author: Pios
Date: 12:28:16, 20 September 2010
Message:
Added Random Player buff's this still needs to be tested properly,however it seems to be working for now.

I also cleaned up the code some, removing old debug code where needed. I will keep cleaning this up as I go along.

Revision: 1
Author: Pios
Date: 10:14:16, 20 September 2010
Message:
#1 Added basic config options.
#2 Added base classes for the CC
#3 Initial Ret Setup added.

This is the initial upload of the source. Not a official release.
 
Last edited:
Got a 80 holy palla if you want me to test stuff for you, pm me :)
 
thanks and good work the good thing for me is the buf system its less bot like ! Ill DEF try it and let you know what happens
 
Updated with new version.

This version should pull mobs correctly.
Healing logic 'changed'
 
Ive noticed some errors but forgot to copy the log.

With blessing of kings it buffs in a loop forever untill you cancel the bot but the other buffs work and it does not buff random players. it also 'stutters' when it walks like it walks a few steps freezes walks a few more reepat and looks really bot like.
 
Ive noticed some errors but forgot to copy the log.

With blessing of kings it buffs in a loop forever untill you cancel the bot but the other buffs work and it does not buff random players. it also 'stutters' when it walks like it walks a few steps freezes walks a few more reepat and looks really bot like.
Could you please log that on the site above, soi can keep track of issues.
As for BoK, its currently not implemented, I will get a build with that implemented in the morning.
 
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