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Interested In CC development.

peakaboo

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Feb 10, 2010
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I have tried two classes now with HB , i have so far tried 1 custom class, and although it wasnt bad at all, and had some things i liked i went back to the default which comes with HB, not to say i dont like the default HB cc, because i do.

I am interested in being able to try and make my own CC or improve on the defaults, i tried "tweaking a default CC" but it ended up not working - so i would like to know what language they are wrote in and if any 1 knows how i can go about learning to make or tweak them.

Thanks.
 
Hey Peak, I was in the same boat as you so I just started developing my own CC based off of an existing one. To me, the easiest way to learn is to do. My CC is pretty basic, but functional and I commented much of the areas to make it easier for myself to follow. I posted a link here to my latest version (I wouldn't try using it as it isn't bug tested, but you can use it to learn) and the helpfile that was generated by another user here that I use to look things up. The CC's are written in C#, you can get Visual C# 2008 Express for free from Microsoft to do your writing.

For testing, I find a nice area away from any foot traffic, make a small profile/mesh to kill mobs around me, and try to test all the conditions and functions in my CC.

If you have more specific questions, you can post them in here or my thread and I'll try to answer best that I can. Like I said, I'm still new to this, so if there is something I can't answer one of the more knowledgeable coders around here will :)

Documentation: http://www.buddyforum.de/attachment.php?attachmentid=1231&d=1266662312
 

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As Anegus stated, they are written in C#. And the best thing to do (in my opinion) is to look over all the default CCs and see how the fit together. After a while you'll get the hand of it.
 
Ah thanks for the help ill try and get into this in the next week or so when i get time
 
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