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InteractWith

wldtazm4

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Jan 16, 2010
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ok, i started working on a questing profile for the worgen starting area and i cant seem to get Evacuate the Merchant Square to work right, i have tried so many different ways and none of them seem to work.
The way i think im supposed to do it is with the "InteractWith" custom behavior and it finds the doors fine, but it seems to stand to far away to interact with the door and it still think it did it and goes on to the next.
If anyone could give me some help i would really appreciate it
Thx
PHP:
		<If Condition="HasQuest(14098)">
			<CustomBehavior File="InteractWith"
			QuestId="14098"
			ObjectType="Gameobject"
			MobId="195327"
			NumOfTimes="3"
			CollectionDistance="80"
			X="-1512.141" Y="1370.985" Z="35.99876" />
		</If>
 
does it run into the middle of the door? or does it simply go up to it and sit there, then go away?

if it's just sitting there and going away ... try UseGameObject2 (it's the one by Natfoth)

I only have this being used for 1 quest, which is ringing the bell in Borean Tundra at Farshire ... interactwith and usegameobject (hb shipped) didn't work

In regards to this:

PHP:
		<PickUp QuestName="Call to Arms!" QuestId="11965" GiverName="Gerald Green" GiverId="26083" />
			<If Condition="(HasQuest(11965))" >
				<CustomBehavior File="UseGameObject2" QuestId="11965" ObjectId="188163" NumOfTimes="1" X="2615.225" Y="5268.674" Z="43.543" /> <!--  Works, Natfoth's UGO -->
				<!-- CustomBehavior File="InteractWith" QuestId="11965" ObjectType="Gameobject" MobId="188163" NumOfTimes="1" CollectionDistance="10" X="2615.225" Y="5268.674" Z="43.543" /> doesn't work -->
			</If>
			<!-- <Objective QuestName="Call to Arms!" QuestId="11965" Type="UseObject" ObjectId="188163" UseCount="1" /> doesn't work -->
		<TurnIn QuestName="Call to Arms!" QuestId="11965" TurnInName="Gerald Green" TurnInId="26083" />
 

Attachments

That seemed to work a little better, it does 2 doors now(lol), but when it goes to the final door, it does the same thing as the other one, but it will just stand there, and if i manually walk forward it will start "knocking" which it did with the other behavior except the other one didn't just stand there it thought it worked and went on.
 
That seemed to work a little better, it does 2 doors now(lol), but when it goes to the final door, it does the same thing as the other one, but it will just stand there, and if i manually walk forward it will start "knocking" which it did with the other behavior except the other one didn't just stand there it thought it worked and went on.

try a RunTo

PHP:
<RunTo QuestId="1234" X Y Z />
 
It's just a suggestion, but a little while back I found a worgen starter profile up here that did that quest without a problem. I don't know which one it is since I had to do a clean install of HB and lost all my working profiles, but it's worth a shot at finding the worgen profiles and looking at them to see how they're coded, right? Maybe that could help out.
 
try a RunTo

I'm sorry for the the questions, im new to profile writing. I tried a runto and it runs to the first door(does fine), then runs to the second(does fine), then the third it messes up on still, How do i do multiple runto's for each door and use the custom behavior for each?

It's just a suggestion, but a little while back I found a worgen starter profile up here that did that quest without a problem. I don't know which one it is since I had to do a clean install of HB and lost all my working profiles, but it's worth a shot at finding the worgen profiles and looking at them to see how they're coded, right? Maybe that could help out.

Yeah that one was made by Natfoth, im using his as a reference, but a lot of his stuff broke a few versions ago idk why, but im trying to make mine using his info from his profile and as far as i can tell he abandoned it. I just want a working worgan profile to get you to lvl 14 or so.
 
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