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"InteractWith" question

Zikke

Active Member
Joined
Sep 14, 2011
Messages
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Using the "InteractWith" custom behavior on the Service Entrance Gate inside Stratholme will make the gate go up, but the character waits for it to come back down before trying to run forward. Any ideas on how to get him to run under it before it finishes coming back down? The other gates in the instance stay up when used, but the bot still waits for about 3 seconds when using those too, even though it doesn't matter because the gate stays up.

Thank you! :)

-Z
 
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<custombehavior file="InteractWith" mobid="" objecttype="Gameobject" range="8" numoftimes="1" collectiondistance="1000" x="" y="" z=""> CustomBehavior File="InteractWith" MobId="" ObjectType="Gameobject" Range="8" NumOfTimes="1" CollectionDistance="1000"


add XYZ and carrots</custombehavior>
 
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<custombehavior file="InteractWith" mobid="" objecttype="Gameobject" range="8" numoftimes="1" collectiondistance="1000" x="" y="" z=""> CustomBehavior File="InteractWith" MobId="" ObjectType="Gameobject" Range="8" NumOfTimes="1" CollectionDistance="1000"


add XYZ and carrots</custombehavior>

You can't use that in a PB profile..
 
You can't use that in a PB profile..

he didn't ask for it in a pb profile; you just assumed he wanted to use it with one

if you read the first few words in his post... it says:

Using the "InteractWith" custom behavior
this is a custom behavior :)

@OP - add WaitTime="0" in the behavior and then add a runto inside

or if that's still not fast enough, try basicuseobject behavior
 
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Thank you for the tip, Kick! It works when first entering the instance, but for then won't work on the exact same gate when exiting the instance after clearing it. :confused:

I tried using "BasicInteractWith" but it didn't open the gate at all, and same with "UseGameObject". So close! :)

-Z



he didn't ask for it in a pb profile; you just assumed he wanted to use it with one

if you read the first few words in his post... it says:


this is a custom behavior :)

@OP - add WaitTime="0" in the behavior and then add a runto inside

or if that's still not fast enough, try basicuseobject behavior
 
Last edited:
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