this still kills and loots
The problem I notice when looking at the level 90 BETA TEST profile is that all the LoadProfile commands for movement/repair/mail load the level 80 version, which in turn load the level 80 farm version after you move/repair/mail the first time. For my own copy I changed it so they load the correct BETA TEST level 90 movement profiles.
Also, regarding looting. I noticed it still looted for me as well until I found the line at the top of the main farm profile that said:
I changed mine to:
After this I stopped looting.
Also, a few more points. Setting the Fan of Knives macro to fire 3 times is excessive for level 90's. Once is more than enough to kill anything, and three times looks bottish as hell. Just saying.
And final point, pack #3 needs to have it's final move point adjusted a bit so that it can pickpocket all the mobs. It ends up coming up a little bit short and always misses at least two mobs. I would recommend something like:
Code:
X="12525.05" Y="-7449.458" Z="-0.09229909" />
Related to this is the fact that pack #4(the two outlying mobs prior to pack #5) usually gets missed depending on where the mobs are when you come to rest. I've been fixing this by upping the PickPocket macro count to 16 to make sure it cycles back to them before moving on. A more elegant fix might be to add a pivot point and have the bot move in from a better angle so that the two mobs in question are the only viable targets for the pickpocket macro.
Just a few (hopefully) helpful observations. All in all, the pickpocket profile works very well. I am almost done with my lockboxes. Only need about 250 more as I type this.
Edit: Also, for level 80 and above, you might want to consider a profile that never breaks stealth. I have one of my own design that I use that simply stays stealthed, pickpockets all the Greengill Salves and then moves (still stealthed) back to the beginning of the profile. By that point, all the pockets have respawned. This is a more ideal set-up for an AFK botter as most bans occur due to player reports, and players cannot report that which they do not see. Based on what you have, it should not be too hard to set something like that up. Just food for thought.