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Infinite Blessed Shield

electrofidget

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Apr 12, 2014
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Hello,

I'm using a crusader with the weapon that takes away the resource cost for Blessed Shield. I want to be able to use Blessed Shield all the time, but the bot makes my crusader go up to the mob and regular attack unless its a bigger group or an elite. Is there any way to fix this?




View post #7 for the solution.
 
Last edited:
I was wondering same thing, my bot uses "left click" slash the wrath generator too much and does not use 'blessed shield' enough.
 
Yeah, I end up having to use a wrath generator anyways because its better than the regular attack lol. I guess we can set the mob cluster higher, but if you run bounties then you'll end up getting stuck during a clear 100 mob or clear full map bounty.
 
You can try this file. Just replace this file with the old file in Plugins\Trinity\Combat\Abilities.
After that delete CompiledAssemblies folder at root path. Then re-run Demonbuddy.
 

Attachments

That file is NOT working for me, and I followed your instructions. anyone else know of a fix for this? This setup is so amazing and botting with it is utterly worthless. I am willing to try any suggestions.
 
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i got that weapon for free cast & the shield for extra bounces & trinity doesn't seem to know what blessed shield is T_T
 
All Credit to Business1984, and if rrrix can somehow add this to his code, it fixes the issue , not sure if it will cause other issues for you rrrix

FIX:
Step 1: goto /plugins/Trinity/Combat/Abilities/ and edit CrusaderCombat.cs

Step 2: Search: Basic Attacks
You will see Smite,Slash,Punish, ect.

Step 3: After punish, add paste this in:
Code:
                      //Blessed Shield
				if (CombatBase.CanCast(SNOPower.X1_Crusader_BlessedShield))
				{
					return new TrinityPower(SNOPower.X1_Crusader_BlessedShield, 14f, CurrentTarget.ACDGuid);
				}


Step 4: Then do search: private static TrinityPower DestroyObjectPower

You will see the primary attacks again. Since you still have that code copied to clipboard, just do the same thing you just did and paste it after the //punish on that list.

Here you will see a screenshot of what is should look like for reference.
GbKNLEy.png
 
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