EDIT: In case you're new or just haven't been paying attention, game creation limits are in effect now. This and other fast Sarkoth profiles won't work as well as they used to. You can play with your wait time between games and try to keep your games per hour down to a sane level (I hear that people are getting away with 45, but I can't say personally). You might be better off looking for a gold farming technique that makes longer runs. Either way, good luck to everyone! I will not be working on this profile anymore, and instead focusing on more human-like bots.
Let me start off with 'why'. While I am anxiously awaiting my next paycheck to build a real bot machine, I am currently stuck using an old Pentium D that stutters hard with any of the Sarkoth scripts that require special plugins for use. Plus, keeping them updated, introducing new points of failure, etc, made me wonder why I needed that for running Dank Cellar on my DH. So, I tried out Camelot10's script, which was great, but relies on the DB combat routines to kill Sark, which is... tedious. Even with the generic script set up to use the skills that I use in this profile, it's still too random for effective killing with low DPS.
So, here's my solution. I make no claims that I wrote everything in this script, it is just a modified version of Camelot10's, which in turn is a modified version of Carguy's. What I did is refine the walk to the cellar somewhat, and take some ideas from LATM's AutoIt DH script over on OwnedCore. Those guys deserve the real credit, all I did was patch it into a specialized DH profile.
Features:
[video=youtube_share;HpF83-AjG0k]http://youtu.be/HpF83-AjG0k[/video]
Sorry about the choppiness of this video, D3 + DB + Fraps is awful on a Pentium D + HD4550. The vaulting is actually much smoother when my CPU isn't stressed, as well as that long looting pause at the end where it is trying to use my Giles plugin to figure out what to pick up. A faster machine will not have these problems.
My stats on that run are 20K DPS, not using Sharpshooter, and using a 1204 DPS hellion crossbow that I bought for 650K. The crossbow is overkill, you could spend a lot less on one.
Credits:
Instructions:
Required Build:
Gear:
Follower:
Combat Routine:
DB version Compatibility:
Please let me know how it works for you! Since I'm running on a slow ass machine, I can't give real numbers on how fast it is compared to plugin scripts, but I can tell you that I increased my games per hour by 20% over the next competing "no plugin" script. If you could, please post your average games per hour and average wait between games if you try this out. Thanks!
Let me start off with 'why'. While I am anxiously awaiting my next paycheck to build a real bot machine, I am currently stuck using an old Pentium D that stutters hard with any of the Sarkoth scripts that require special plugins for use. Plus, keeping them updated, introducing new points of failure, etc, made me wonder why I needed that for running Dank Cellar on my DH. So, I tried out Camelot10's script, which was great, but relies on the DB combat routines to kill Sark, which is... tedious. Even with the generic script set up to use the skills that I use in this profile, it's still too random for effective killing with low DPS.
So, here's my solution. I make no claims that I wrote everything in this script, it is just a modified version of Camelot10's, which in turn is a modified version of Carguy's. What I did is refine the walk to the cellar somewhat, and take some ideas from LATM's AutoIt DH script over on OwnedCore. Those guys deserve the real credit, all I did was patch it into a specialized DH profile.
Features:
- Vaults for nearly every movement
- Creates a safe zone on closed runs to prevent TP being interrupted
- Uses 2 skills to kill Sarkoth and friends in under 1 second, with a measly 18K DPS
- Low death rate. My DH has 7K hp and almost no resist, and is averaging 2 deaths per hour from randomly being slapped by a zombie in passing. No deaths from Sarkoth, he always dies before being able to move.
[video=youtube_share;HpF83-AjG0k]http://youtu.be/HpF83-AjG0k[/video]
Sorry about the choppiness of this video, D3 + DB + Fraps is awful on a Pentium D + HD4550. The vaulting is actually much smoother when my CPU isn't stressed, as well as that long looting pause at the end where it is trying to use my Giles plugin to figure out what to pick up. A faster machine will not have these problems.
My stats on that run are 20K DPS, not using Sharpshooter, and using a 1204 DPS hellion crossbow that I bought for 650K. The crossbow is overkill, you could spend a lot less on one.
Credits:
- LATM's 1920 DH - 23 Open - 11.4 Closed ~500k/hour + Items + Others
- Camelot10 Sarkoth Run v1.0
- Carguy's Ultimate DH Sarkoth Script (8-16s FULL runs!)
- The-Lord [Wizard] [Class Specific] [Inferno ]Sarkoth Speed Run Profile. Modified from Farix's
Instructions:
- Set kill and loot radius to 0, they will be adjusted by the script. You could leave it alone, but the first run might be a little slow as the bot attacks everything on the way.
- Use a good loot rule set, or even better, Giles Stash Replacer to avoid all the junk. Set it to not bother with piles of gold under 300, the ferrets should get everything most of the time even if you don't walk after gold at all. This is important, you can easily waste 3-4 seconds per run walking around grabbing garbage.
Required Build:
- Spike Trap - Scatter
- Cluster Arrow - Loaded for Bear
- Caltrops - recommend Hooked Spines or Torturous Ground
- Companion - Ferret
- Preparation - Invigoration
- Vault - Rattling Roll is safer and tested with 40 discipline, switch to Tumble if you're running out
- Perfectionist
- Other two passives are optional if you're geared correctly. Use Sharpshooter and Archery if you need more DPS. Otherwise, whatever makes you happy. Tactical Advantage might give you a tiny speed boost while walking around looting.
Gear:
- Movement gear is NOT necessary, and probably makes no difference. All movement is vaulting.
- IMPORTANT: The two attacks against Sarkoth and friends are Spike Trap and Cluster Arrow, both of which deal damaged based only on weapon damage. That means that attack speed will NOT help you, and will only mask your real 'per hit' damage. As an example, if you have a two handed weapon doing 1000 DPS and 1.0 attacks per second, that means you do 1000 per hit. If you have a 1000 DPS hand crossbow with 1.6 attacks per second, it is only doing 625 per hit.
- Get a Hellion 2-handed Crossbow with 1100+ DPS (without IAS, or adjust). They can be had for a few hundred K on the auction house, which is peanuts compared to the speed in which you'll kill Sarkoth. This has been tested with 18K DPS using a crummy blue 1100 DPS Hellion, Sarkoth dies without having to revert to the DB combat routine. You could use Sharpshooter and Archery to get up to the required 18K, since all hits should be in the 1 second critical window.
- Get some Gold Radius! You'll waste time walking around grabbing gold without it, the ferrets can't do everything.
- Try to get +10 discipline on something, with it you can use Rattling Roll and avoid the random zombie smacks as you run for the cellar. In GF/MF gear my DH has 7K hp and almost no res, gets one shotted by everything, but still only gets 1 to 2 deaths per hour with Rattling Roll, compared to 7 or 8 with Tumble.
Follower:
- Up to you, I use enchantress with missile shield to help prevent quill beasts from hitting me on closed runs, but I haven't experimented. If you have one geared for MF/GF, by all means, tell us how it works.
Combat Routine:
- With this profile I am using Generic with everything disabled except Cluster Arrow. The reason is that while this profile will turn off combat radius for all but a few points in the run, there is a 1 second or so window between the game loading and the bot getting control. If you're using Belphegor, it will throw your ferrets and waste your discipline, which means you will probably miss a vault or two along the way and slow you down. I can think of two fixes: one, you run it with Generic and don't let it use ferrets. Two, you run with Belphegor or whatever you use and modify it to not use your ferrets. Or three, since the script is going to throw ferrets no matter whether the cellar is open or closed, you could choose to move the Preparation casting back by a vault or two and remove the ferrets from the script so they don't recast. If you do this, however, the ferrets will certainly ruin your critical hit chance if you're using Sharpshooter, sooo.... got a better idea? Post it and we'll work on it.
DB version Compatibility:
- Tested on 185 and 197, but it would probably work fine on earlier versions.
Please let me know how it works for you! Since I'm running on a slow ass machine, I can't give real numbers on how fast it is compared to plugin scripts, but I can tell you that I increased my games per hour by 20% over the next competing "no plugin" script. If you could, please post your average games per hour and average wait between games if you try this out. Thanks!
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