hard-coded ActorSNO of Death’s Breath in Weighting.cs is inconsistent with the one in ItemsDropped.csv
seems to be causing occasional loss of Death’s Breath in extended battle with elite/boss
@Weighting.cs
@ItemsDropped.csv
"449044",***,***,"itemFlippy_deathsBreath_Flippy_Global","Misc","CraftingReagent","Misc","Unknown","Rare4","1","True",
updated:
change ActorSNO to 449044 can fix occasional loss problem, bot will pickup Death’s Breath before extended battle fight
seems to be causing occasional loss of Death’s Breath in extended battle with elite/boss
@Weighting.cs
Code:
//Death's Breath Priority
if (cacheObject.ActorSNO == 361989)
{
cacheObject.Weight = MaxWeight;
cacheObject.WeightInfo += string.Format("Adding {0} - Death's Breath",
cacheObject.InternalName);
break;
}
@ItemsDropped.csv
"449044",***,***,"itemFlippy_deathsBreath_Flippy_Global","Misc","CraftingReagent","Misc","Unknown","Rare4","1","True",
updated:
change ActorSNO to 449044 can fix occasional loss problem, bot will pickup Death’s Breath before extended battle fight
Code:
//Death's Breath Priority
if (cacheObject.ActorSNO == 449044)
{
cacheObject.Weight = MaxWeight;
cacheObject.WeightInfo += string.Format("Adding {0} - Death's Breath",
cacheObject.InternalName);
break;
}
Last edited: