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Improvement

DavidR

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Nov 26, 2015
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Hello!

It's my first post and I've had to edit it as I didn't fully understand the bot when I first started using it.

I still standby the fact the behaviour of the navigation and aiming is quite awful and I understand we're able to develop plugins for the bot, however my C# experience is only with Unity and that is HEAVILY documented.

There's a little documentation on the bot and there's an example solution for WaitForRandomTime however the project has missing references.

Where do I begin with modifying the actual bot behaviour, could someone talk me through what I need and where to begin, once I have the basics I'll be able to start playing around after that but for the time being the code in the plugins uses calls to functions and variables I can't even access and it's just not understandable.

Regards,
David
 
Last edited:
Ok, so I've managed to get somewhere, just had to re-add the reference to TankLeader and then all of the functions became available!

I followed a short tutorial for HonorBuddy that got me this far as I assume some of the systems are similar!

After studying the WaitForRandomTime plugin I have come to the understanding that it essentially detects when the "Battle" hook is called and simply replaces it with a 10-30 second wait and then put's the original battle hook back.

That's pretty cool however I want to expose the navigation code and targetting code, when number of enemies within LOS > 2, hold position or retreat and do not continue to move toward objective at all while enemies are within range!

I will assume this requires some behaviour design or modification of the Battle hook, are there any tutorial or documentation to help me with this or can anyone point me in the right direction?
 
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