And i have this problem with authentication, Async is disabled. After 10-15 minutes:
1#-----------------------------
[20:49:08.474] [Debug] Setting CurrentPath.
[20:49:08.474] [Debug] CurrentPath:
[20:49:08.474] [Debug] OnPathGenerated fetched! Path generation done!
[20:49:08.488] [Debug] Moving to: <-96.72528, 10.1146, -352.3735>
[20:49:08.496] [Debug] Creating operation.
[20:49:08.496] [Debug] Invoking GetServerPath.
[20:49:08.496] [Debug] Callback registered.
[20:49:08.496] [Debug] Waiting for callback..
[20:49:30.631] [Debug] Callback hit.
[20:49:30.631] [Debug] Ending Invoke on GetServerPath.
[20:49:30.631] [Debug] Invoke ended. Result: <Start: (<-262.2623, 10.76827, 237.0308>) / End: (<-96.72528, 10.1146, -352.3735>)>
[20:49:30.631] [Debug] Unlocking sync lock.
[20:49:30.631] [Debug] Sync locked: False
[20:49:30.631] [Debug] Throwing event.
[20:49:30.631] [Debug] Setting CurrentPath.
[20:49:30.631] [Debug] CurrentPath: <Start: (<-262.2623, 10.76827, 237.0308>) / End: (<-96.72528, 10.1146, -352.3735>)>
[20:49:30.632] [Debug] OnPathGenerated fetched! Path generation done!
[20:49:30.642] [Debug] Moving to: <-96.72528, 10.1146, -352.3735>
[20:49:32.246] Status: Aiming
[20:49:32.246] New state: Aiming
[20:49:33.901] Status: Dead
[20:49:33.901] New state: Dead
[20:49:33.906] Kills: 0
[20:49:33.918] We're dead! Leaving battle!
[20:49:45.072] [Debug] Refreshing garage vehicles..
[20:49:46.060] [Debug] CheckForCaptcha concluded, no challenge.
[20:49:46.081] Status: Queueing
[20:49:46.081] New state: Queueing
[20:49:46.097] [Debug] Refreshing garage vehicles..
[20:49:46.341] Queueing for battle with with Средний танк T-34.
[20:49:54.615] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
[20:50:19.469] [Error] System.ArgumentNullException: Буфер не может быть неопределенным.
Имя параметра: buffer
в System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
в System.IO.MemoryStream..ctor(Byte[] buffer)
в TankLeader.WaypointsManager.Load(Byte[] )
в TankLeader.TankLeaderBot.?(Object ??)
[20:50:19.469] [Error] Unable to fetch waypoints! Trying again in a few.
[20:50:40.993] Waiting for players.
[20:50:41.017] Status: WaitingForPlayers
[20:50:41.017] New state: WaitingForPlayers
[20:50:41.060] Waiting for players.
[20:56:42.625] Tank: ПТ-САУ T82 - Kills: 0
Tank: Средний танк T-34 - Kills: 0
Tank: ПТ-САУ Dicker Max - Kills: 0
[20:56:42.625] Session is invalid!
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#2
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[20:29:19.743] Status: Moving
[20:29:19.743] New state: Moving
[20:29:42.079] [Debug] Callback hit.
[20:29:42.079] [Debug] Ending Invoke on GetServerPath.
[20:29:42.079] [Debug] Invoke ended. Result: <Start: (<381.5887, 24.7716, -160.2644>) / End: (<-345.9093, 10.27726, 361.6135>)>
[20:29:42.079] [Debug] Unlocking sync lock.
[20:29:42.079] [Debug] Sync locked: False
[20:29:42.079] [Debug] Throwing event.
[20:29:42.079] [Debug] Setting CurrentPath.
[20:29:42.079] [Debug] CurrentPath: <Start: (<381.5887, 24.7716, -160.2644>) / End: (<-345.9093, 10.27726, 361.6135>)>
[20:29:42.080] [Debug] OnPathGenerated fetched! Path generation done!
[20:29:42.092] [Debug] Moving to: <-345.9093, 10.27726, 361.6135>
[20:29:47.247] Status: Aiming
[20:29:47.247] New state: Aiming
[20:29:47.334] Status: Moving
[20:29:47.334] New state: Moving
[20:30:28.524] Status: Aiming
[20:30:28.524] New state: Aiming
[20:30:35.010] Shooting at vehicle with id: 20270283 (Accuracy: 1,627784)
[20:30:35.065] Status: Firing
[20:30:35.065] New state: Firing
[20:30:36.646] Status: Reloading
[20:30:36.646] New state: Reloading
[20:30:38.314] Shooting at vehicle with id: 20270283 (Accuracy: 1,705977)
[20:30:38.351] Status: Firing
[20:30:38.351] New state: Firing
[20:30:39.930] Status: Reloading
[20:30:39.930] New state: Reloading
[20:30:41.574] Shooting at vehicle with id: 20270283 (Accuracy: 1,741539)
[20:30:41.614] Status: Firing
[20:30:41.614] New state: Firing
[20:30:43.191] Status: Reloading
[20:30:43.192] New state: Reloading
[20:30:44.871] Shooting at vehicle with id: 20270283 (Accuracy: 1,715683)
[20:30:44.911] Status: Firing
[20:30:44.911] New state: Firing
[20:30:46.496] Status: Moving
[20:30:46.496] New state: Moving
[20:30:48.245] Status: Dead
[20:30:48.245] New state: Dead
[20:30:48.251] Kills: 0
[20:30:48.263] We're dead! Leaving battle!
[20:30:59.433] [Debug] Refreshing garage vehicles..
[20:31:00.430] [Debug] CheckForCaptcha concluded, no challenge.
[20:31:00.461] Status: Queueing
[20:31:00.461] New state: Queueing
[20:31:00.466] [Debug] Refreshing garage vehicles..
[20:31:00.712] Queueing for battle with with Средний танк T-34.
[20:31:11.463] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
[20:31:36.402] [Error] System.ArgumentNullException: Буфер не может быть неопределенным.
Имя параметра: buffer
в System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
в System.IO.MemoryStream..ctor(Byte[] buffer)
в TankLeader.WaypointsManager.Load(Byte[] )
в TankLeader.TankLeaderBot.?(Object ??)
[20:31:36.402] [Error] Unable to fetch waypoints! Trying again in a few.