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IMPORTANT: TankLeader works on 0.8.0!

Aevitas

Well-Known Member
Joined
Mar 2, 2010
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Today patch 0.8 has launched on the Russian servers, with NA, Europe and other regions soon to follow.

Right now, TankLeader does not support this version, and by the looks if it it will require quite some work to get it fully functional again, as is the case with every major patch.

We thank you for your patience and understanding meanwhile. Progress will be posted in this thread.
 
Good news. This patch with new physics fix more stuck in WOT and TL;)
 
why?! you have time to develope new version of bot on four tests :(
 
please keep us updated during the developement for 8.0

Thank you in advance.
 
why?! you have time to develope new version of bot on four tests :(

Their test servers change frequently, and updating for arbitrary test patch updates is a waste of time. We make TankLeader work with the latest World of Tanks patch, and as soon as it hits Europe, we'll be updating it.
 
A little suggestion for 0.8.0 update...

Since physics came now handly to push afkers to open field and/or dump them through a cliff, it would be awesome to have TL check if we're being moved against our will and do something about it (for example, if the tank is camping, move it to another position to avoid being pushed).
 
A little suggestion for 0.8.0 update...

Since physics came now handly to push afkers to open field and/or dump them through a cliff, it would be awesome to have TL check if we're being moved against our will and do something about it (for example, if the tank is camping, move it to another position to avoid being pushed).

That could very well be possible in the future! Good suggestion!
 
Please add minimizing to tray and relogin on custom time! Thanx
 
Please add minimizing to tray and relogin on custom time! Thanx

Minimizing to tray won't work, because it can't work. You can make the window really, really small and it'll work like that, but not minimized.

Anyway, just by looking at things I can already tell 0.8 has brought a lot of good stuff to the table, and we may finally be able to see objective pushing by the bot itself.
 
[18:09:52.049] [Debug] Finished exporting images to C:\Users\Caddyrn\AppData\Roaming\TankLeader
[18:12:32.409] [Debug] Refreshing garage vehicles..
[18:12:39.287] [Debug] CheckForCaptcha concluded, no challenge.
[18:12:39.332] [Debug] Refreshing garage vehicles..
[18:13:05.305] [Debug] GetProfileBytesAsync called.
[18:13:05.306] [Debug] Invoking GetProfileBytes.
[18:13:05.307] [Debug] Callback registered.
[18:13:05.307] [Debug] GetProfileBytes invoked.
[18:13:06.639] [Debug] Callback reached.
[18:13:06.639] [Debug] Finishing invoke.
[18:13:06.639] [Debug] System.NullReferenceException: Object reference not set to an instance of an object.
at (Object )
at TankLeader.TankLeaderBot.(IAsyncResult )
[18:13:06.639] [Debug] Something went wrong in attempting to fetch the profile for the current map; trying again!
[18:13:06.670] [Error] System.Exception: GetVehicles() did not return the expected result.
at Edea.WoT.Garage.Ԡ()
at Edea.WoT.Garage.?†()
at Edea.WoT.Garage.get_PreferredVehicle()
 
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Having a problem where it will queue and play a few games then stop working. And sometimes it queues, enters a game and does nothing.

Here is one of the logs.

[2012-09-28 09:01:30.347] Logging in...
[09:01:30.347] Targeting mode: Clever
[09:01:30.350] OS Culture: en-US
[09:01:30.386] [Debug] Finished exporting images to C:\Users\j\AppData\Roaming\TankLeader
[09:01:32.290]
[09:01:32.294] Logged in! Initializing.
[09:01:32.335] TankLeader v1.0.407.97 started
[09:01:32.335] Using WoT with process ID 3612
[09:01:32.335] Executable Path: C:\Users\j\Desktop\TankLeader 1.0.407.97\TankLeader.exe
[09:01:33.081] Starting TankLeader
[09:01:33.100] [Debug] Refreshing garage vehicles..
[09:01:33.269] Queue priority: (0) Tank Destroyers SU-100, (1) Light Tank T-50, (2) Tank Destroyers SU-85B,
[09:01:39.200] [Debug] CheckForCaptcha concluded, no challenge.
[09:01:39.233] Status: Queueing
[09:01:39.235] New state: Queueing
[09:01:39.240] [Debug] Refreshing garage vehicles..
[09:01:39.433] Queueing for battle with with Tank Destroyers SU-100.
[09:01:45.296] [Debug] GetProfileBytesAsync called.
[09:01:45.296] [Debug] Invoking GetProfileBytes.
[09:01:45.297] [Debug] Callback registered.
[09:01:45.297] [Debug] GetProfileBytes invoked.
[09:01:59.169] [Debug] Callback reached.
[09:01:59.169] [Debug] Finishing invoke.
[09:01:59.169] [Debug] System.NullReferenceException: Object reference not set to an instance of an object.
at (Object )
at TankLeader.TankLeaderBot.
(IAsyncResult )
[09:01:59.169] [Debug] Something went wrong in attempting to fetch the profile for the current map; trying again!
[09:01:59.169] Temporary fix; restarting the bot!
[09:01:59.171]
[09:01:59.189] [Error] System.Exception: GetVehicles() did not return the expected result.
at Edea.WoT.Garage.Ԡ ()
at Edea.WoT.Garage.?† ()
at Edea.WoT.Garage.get_PreferredVehicle()
 
Now async True and this
[18:42:14.287] [Error] System.ArgumentNullException: Buffer cannot be null.
Parameter name: buffer
at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
at System.IO.MemoryStream..ctor(Byte[] buffer)
at TankLeader.WaypointsManager.Load(Byte[] )
at TankLeader.TankLeaderBot.?(Object ??)
[18:42:14.287] [Error] Unable to fetch waypoints! Trying again in a few.
[18:42:15.485] [Error] System.ArgumentNullException: Buffer cannot be null.
Parameter name: buffer
at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
at System.IO.MemoryStream..ctor(Byte[] buffer)
at TankLeader.WaypointsManager.Load(Byte[] )
at TankLeader.TankLeaderBot.?(Object ??)
[18:42:15.485] [Error] Unable to fetch waypoints! Trying again in a few.
 
I wonder why the tankleader developer saying the bot is working, well it not working my bot is always in que mode!!!! please quality first more than quantity of us members.

Even i did restart my computer after 3 to 5 rounds my will stop. queueing!

Thank you!
 
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