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I'm having the same problem of MS. I'm using the Shamwow and dungeonbuddy I falls to

Trustme

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I'm having the same problem of MS. I'm using the Shamwow and dungeonbuddy I falls to 1 ms
Can anyone help me please? And sorry for the bad english, X.
Here follows my log.

DungeonBuddy]: Queueing for LFG
[DungeonBuddy]: Accepting dungeon invite
Not in game
>>> Left/joined a group, Initializing...
^EVENT: Player Level/Talent Update : initializing...
^EVENT: Party/Raid Members Changed ...
RAF: TANK = none currently
RAF: HEALER = -ME-


Your Level 85 Orc Restoration Shaman Build is:
Eleme/Enhan/Resto 3/6/32
... running the DungeonBuddy bot in RAF 1m Party as Healer Only in The Deadmines


Water Breathing cast when less than 5 seconds of breath remaining
Max Pull Ranged: 25
HB Pull Distance: 25


[talent] Cleanse Spirit: can remove Curses and Magic
[talent] Ancestral Swiftness: must stop to cast Ghost Wolf
[talent] Telluric Currents: will cast Lightning Bolt to regen mana
[glyph] Healing Stream Totem: found, will use instead of Elemental Resistance Totem

Totem Bar[Earth]: STRENGTH_OF_EARTH_TOTEM
Totem Bar[Fire ]: FLAMETONGUE_TOTEM
Totem Bar[Water]: HEALING_STREAM_TOTEM
Totem Bar[Air ]: WRATH_OF_AIR_TOTEM





Your Level 85 Orc Restoration Shaman Build is:
Eleme/Enhan/Resto 3/6/32
... running the DungeonBuddy bot in RAF 1m Party as Healer Only in The Deadmines


Water Breathing cast when less than 5 seconds of breath remaining
Max Pull Ranged: 25
HB Pull Distance: 25


[talent] Cleanse Spirit: can remove Curses and Magic
[talent] Ancestral Swiftness: must stop to cast Ghost Wolf
[talent] Telluric Currents: will cast Lightning Bolt to regen mana
[glyph] Healing Stream Totem: found, will use instead of Elemental Resistance Totem

Totem Bar[Earth]: STRENGTH_OF_EARTH_TOTEM
Totem Bar[Fire ]: FLAMETONGUE_TOTEM
Totem Bar[Water]: HEALING_STREAM_TOTEM
Totem Bar[Air ]: WRATH_OF_AIR_TOTEM



[DungeonBuddy]: Entered dungeon: Deadmines
[DungeonBuddy]: Successfully loaded: Deadmines Heroic
*Earth Shield on -TANK- at 0.0 yds at 92.8%
*Earth Shield on -TANK- at 0.0 yds at 92.8%
*Riptide on -TANK- at 3.9 yds at 89.4%
*Riptide on -TANK- at 3.9 yds at 89.4%
MoveToHealTarget: moving within 22.0 yds of Heal Target -TANK- that is 25.2 yds away
MoveToUnit: moving to player:-TANK- thats 25.2 yds away and NOT in line of sight
MoveTo: point 22.2 yds away took 1 ms
MoveToUnit: moving to player:-TANK- thats 25.2 yds away and NOT in line of sight
MoveTo: point 22.2 yds away took 1 ms
MoveToUnit: moving to player:-TANK- thats 25.2 yds away and NOT in line of sight
MoveTo: point 22.2 yds away took 0 ms
MoveToUnit: moving to player:-TANK- thats 25.2 yds away and NOT in line of sight
MoveTo: point 22.2 yds away took 0 ms
MoveToUnit: moving to player:-TANK- thats 25.2 yds away and NOT in line of sight
MoveTo: point 22.2 yds away took 0 ms
MoveToUnit: moving to player:-TANK- thats 25.2 yds away and NOT in line of sight
MoveTo: point 22.2 yds away took 0 ms
MoveToUnit: moving to player:-TANK- thats 25.2 yds away and NOT in line of sight
MoveTo: point 22.2 yds away took 0 ms
MoveToUnit: moving to player:-TANK- thats 25.2 yds away and NOT in line of sight
MoveTo: point 22.2 yds away took 0 ms
MoveToUnit: moving to player:-TANK- thats 25.2 yds away and NOT in line of sight
MoveTo: point 22.2 yds away took 0 ms
MoveToUnit: moving to player:-TANK- thats 25.2 yds away and NOT in line of sight
MoveTo: point 22.2 yds away took 0 ms
MoveToUnit: moving to player:-TANK- thats 25.2 yds away and NOT in line of sight
MoveTo: point 22.2 yds away took 0 ms
MoveToUnit: moving to player:-TANK- thats 25.2 yds away and NOT in line of sight
MoveTo: point 22.2 yds away took 0 ms
MoveToUnit: moving to player:-TANK- thats 25.2 yds away and NOT in line of sight
MoveTo: point 18.9 yds away took 4138 ms
MoveToUnit: moving to player:-TANK- thats 57.1 yds away and NOT in line of sight
MoveTo: point 54.1 yds away took 30 ms
MoveToUnit: moving to player:-TANK- thats 60.5 yds away and NOT in line of sight
MoveTo: point 57.4 yds away took 32 ms
MoveToUnit: moving to player:-TANK- thats 60.1 yds away and in line of sight
MoveTo: point 57.1 yds away took 29 ms
MoveToUnit: moving to player:-TANK- thats 59.2 yds away and NOT in line of sight
MoveTo: point 56.0 yds away took 16 ms
MoveToUnit: moving to player:-TANK- thats 55.5 yds away and NOT in line of sight
MoveTo: point 52.4 yds away took 16 ms
MoveToUnit: moving to player:-TANK- thats 50.6 yds away and NOT in line of sight
MoveTo: point 47.6 yds away took 1 ms
MoveToUnit: moving to player:-TANK- thats 46.9 yds away and NOT in line of sight
MoveTo: point 43.9 yds away took 0 ms
MoveToUnit: moving to player:-TANK- thats 44.6 yds away and NOT in line of sight
MoveTo: point 41.6 yds away took 0 ms
MoveToUnit: moving to player:-TANK- thats 44.2 yds away and NOT in line of sight
MoveTo: point 41.2 yds away took 2 ms
MoveToUnit: moving to player:-TANK- thats 41.7 yds away and NOT in line of sight
MoveTo: point 38.7 yds away took 0 ms
MoveToUnit: moving to player:-TANK- thats 38.0 yds away and in line of sight
MoveTo: point 35.0 yds away took 2 ms
MoveToUnit: moving to player:-TANK- thats 33.3 yds away and in line of sight
MoveTo: point 30.3 yds away took 1 ms
MoveToUnit: moving to player:-TANK- thats 28.6 yds away and in line of sight
MoveTo: point 25.5 yds away took 16 ms
*Call of the Elements on -ME- at 0.0 yds at 100.0%
>>> SET LEADERS TARGET: Ogre Henchman.DD96[86] at 31.3 yds
Setting current target to: Ogre Henchman.DD96[86]
*Lightning Bolt on Ogre Henchman.DD96 at 27.5 yds at 99.3%
/stopcasting - -TANK- dropped to 76.0%
*Riptide on -TANK- at 23.3 yds at 76.0%
*Riptide on -TANK- at 22.5 yds at 76.0%
*Riptide on -TANK- at 22.5 yds at 76.0%
*Blood Fury on -ME- at 0.0 yds at 100.0%
Blood Fury: just broke out a can of whoop a$$!
Stopping: to heal
ERROR: 2975 attempts to stop moving and failed; character Feared?
*Unleash Elements on -TANK- at 15.4 yds at 65.5%
*Unleash Elements on -TANK- at 13.3 yds at 58.9%
*Healing Wave on -TANK- at 13.3 yds at 72.1%
Not in game
 
disable framelock

This gives this error.
[19:37:29:069] System.NullReferenceException: Object reference not set to an instance of an object.
*** at Styx.WoWInternals.Lua.GetReturnVal [T] (String moon, UInt32 retVal)
 
Last edited:
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