herbfunk
Community Developer
- Joined
- Oct 30, 2012
- Messages
- 238
- Reaction score
- 7
I've found it rather hard to implement areas into a profile such as a random dungeon without actually using a new profile, this is due to the reloading of profile on death. I've tried to figure out how to use the IgnoreReset feature efficiently but it becomes very complex when exploring a large area with multiple areas of interest.
So the idea is to use a complex node tag to hold the exploring of the area and during this behavior profiles would not reset on death but instead restart the tag again. This way you could enter a new area and explore it within the tag and exit back into the main area and resume the profile as usual.
It seems simple enough yet I have no idea if it is possible to restart a tag without reloading a profile. If so, then it would be easy enough using a static bool which would be set when the tag starts, and any death would be handle specifically to restart the tag and not the entire profile.
Any help/ideas/examples would be very helpful!
So the idea is to use a complex node tag to hold the exploring of the area and during this behavior profiles would not reset on death but instead restart the tag again. This way you could enter a new area and explore it within the tag and exit back into the main area and resume the profile as usual.
It seems simple enough yet I have no idea if it is possible to restart a tag without reloading a profile. If so, then it would be easy enough using a static bool which would be set when the tag starts, and any death would be handle specifically to restart the tag and not the entire profile.
Any help/ideas/examples would be very helpful!