What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Idea] Pools of Reflection

Fisher67

Member
Joined
Jan 27, 2016
Messages
229
Reaction score
6
Back when I was doing progression Grifts, we would all go find a pool of reflection before entering the Grift, which is a huge boost to exp (it also persists when you talk to Orek!). I have not done this in 2.4, but I assume you can still do it. Could the bot go explore and find a pool of reflection prior to going in the Grift? I would imagine this would increase the overall exp gains by about 20-25% assuming the bot could find them efficiently.

Not sure how hard this would be to design, but seems like a neat idea.

Some Links:
http://www.diablowiki.net/Pool_of_reflection
http://diablo.wikia.com/wiki/Pool_of_Reflection
https://www.reddit.com/r/Diablo/comments/2xs1mv/pool_of_reflection_farming_location/
 
Last edited:
Or maybe let the bot run normal rifts until you have pool then GR. And once you lose the pool (either by dieing or just run out), go back to normal rifts until you have another pool.
 
+1 to this, a profile that runs another profile to find pools of reflection and then calls a third one for GR would be awesomesauce
 
Yeah we need more people to suppot this idea.
Option for the Adventurer plugin.
Ex) Bot force to run Nomal rift until he get 10 of exp pool. After he fufill 10 of exp pools, then he run Greater rift again.
 
I just remembered this existed:
https://www.thebuddyforum.com/demon...iles/160762-synergy-profile-combinations.html
This was supposed to do what we are propposing (i say supposed to because i never used it)

Maybe someone with knowledge can update this and build a new version? Even the profile creator gave permission:
i will be glad if some1 will update it because i cant - i even havent a Diablo 3 copy right now
because botting in diablo3 not profitable anymore, i stopped developing profiles, sorry

The only downside i see is i think it uses R-YAR to work...
 
This guide has some tweaks that give you this feature: https://www.thebuddyforum.com/demon...-solo-setup-200b-exp-hour-grift-key-burn.html

Worth including it in base Adventurer as an option, imo. I've always wanted the logic for smartly "weaving" Rifts+GR together. Run regular rifts when you need either Keys OR PoolBonus, otherwise run GR.

I think this logic would be ideal, let me know if you can think of a better way:

-Run regular rifts until 10 stacks
-Run Grifts until all 10 stacks are consumed or fall off due to death
-Rinse and repeat
 
No need to run untlil 10 stacks, the more stacks you have the more impact the death of your character will have, especially at high paragon lvls.
 
FYI this is already in .22 on svn but it's mistakenly labeled as xp shrines instead of pools.
 
Back
Top