honormech
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- Joined
- Nov 16, 2012
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Right now I'm using Singular and questing or using dungeonbuddy but every time there is a mob group pull, it casts explosive trap in the middle(this is ok) and is always followed by a freezing trap(I want to remove this) on a nearby mob affected by explosive which of course breaks it instantly. I tried deleting lines of "freezing trap" in my singular Hunter rountine in the "Common" and "Beastmaster" files but it still casts this way. How do I edit it so that it does not cast freezing trap at ALL?