Just curious, why would you need this w/ Aspect of the Cheetah Glyphed?
Well if you farm the entire instance in cheetah u gonna be slowed 90% of the time so if we could manage to get a plugin that activate and deactivate on combat/movement, it would farm the entire instance with no slows then run back with the 38% speed bonus.
Btw i found some code to activate aspects on combat based on the old iron aspect If someone could help and adapt it to our needs it would be awesome!!!!
Here is the code
public static Composite HandleAspectSwitching()
{
return new Decorator( ret => Me.IsMoving && CLUSettings.Instance.Hunter.HandleAspectSwitching,
new Sequence(
// Waiting for a bit just incase we are only moving outa the fire!
new WaitContinue(1, ret => false, new ActionAlwaysSucceed()), // Hmm..check this...-- wulf
Buff.CastBuff("Aspect of the Fox", ret => Me.IsMoving, "[Aspect] of the Fox - Moving"),
new PrioritySelector(
Buff.CastBuff("Aspect of the Hawk", ret => !Me.IsMoving, "[Aspect] of the Hawk"),
Buff.CastBuff("Aspect of the Iron Hawk", ret => !Me.IsMoving, "[Aspect] of the Iron Hawk")
O btw this is part of the combat routine not a plugin...