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[PAID] Huntastic Raiding Hunter

AoE ON and the multiple targets surounding your current target is needed. Post log if this is not working as intended.

Sorry i don't have logs right nwo. But i played with yesterday and it's still doing the same thing, it's using trap (so it's detecting the multi target) but the cr is waiting for the mobs to almost die to put the dot with multi.
Well i just played beast and it seem to work well.

Do you have any logic with Steady Focus ?
 
Sorry i don't have logs right nwo. But i played with yesterday and it's still doing the same thing, it's using trap (so it's detecting the multi target) but the cr is waiting for the mobs to almost die to put the dot with multi.
Well i just played beast and it seem to work well.

Do you have any logic with Steady Focus ?

Yes, there is Steady Focus logic in place.
 
Nice, how does it work exactly ?
do you mind giving a look at this aoe "problem thing" ... dunno if i'm the only one :s

To much logic to write all here but it will take for granted that if the talent is chosen you will always open the fight with a cobra so it can cast another one and start of with the buff up.
Then it is priority based when it can get it up during the fight without delaying to much important dps abilities.

Noone else has said anything about the problem you say you are having and without a log I can't look into it.
 
First ty for this CR great job really!

On operater thogar in mythic and the bot didnt use Multi-shot once .. so my serpent sting damage was shit, landed on 40k total(around 690 and 4set) DPS on the kill, AOE was enabled i use overlay.(survival)

There is alot of ppl here that had this issue for a long time... should i go for BM or is this being fixed.

Just tested on the dummys in warspear and samething there no multi-shot. Did a test in 4min with this CR and then 4min with soaprotations just to se the diffrence and its 4k more dps with soparrotation witch uses mutli-shot:/ not a fan of soaprotations just used it during the downtime of HB.
 
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First ty for this CR great job really!

On operater thogar in mythic and the bot didnt use Multi-shot once .. so my serpent sting damage was shit, landed on 40k total(around 690 and 4set) DPS on the kill, AOE was enabled i use overlay.(survival)

There is alot of ppl here that had this issue for a long time... should i go for BM or is this being fixed.

Just tested on the dummys in warspear and samething there no multi-shot. Did a test in 4min with this CR and then 4min with soaprotations just to se the diffrence and its 4k more dps with soparrotation witch uses mutli-shot:/ not a fan of soaprotations just used it during the downtime of HB.

Hello!

In the middle of an exam period here so I will have a look at it after next week.
Can you post a log of the Thogar encounter so I can compare with the logic also?

In the meantime I would recommend BM.
 
Hi i Buy you Raid Cr
and have tested today and i have a Problem he dont Fight on Raid :(
I test it Open World and all Is okay wats Wrong ? I Use Fresh HB and Enyo..
i Add my Log File i hope you Can help me
 

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Hi i Buy you Raid Cr
and have tested today and i have a Problem he dont Fight on Raid :(
I test it Open World and all Is okay wats Wrong ? I Use Fresh HB and Enyo..
i Add my Log File i hope you Can help me

You don't even have Huntastic according to that log and
you are only using the botbase FishingBuddy and not Enyo.
 
Hey, i think this is a major bug.. but while i was watching the CR at some point it casted a steady shot instead of aim shot with 95 focus then again at 115 focus... this should never happen.
 
Hey, i think this is a major bug.. but while i was watching the CR at some point it casted a steady shot instead of aim shot with 95 focus then again at 115 focus... this should never happen.

I'll need logs of these occurances to see if and when problems occur.

EDIT: After reviewing logs in PM I found out that it is the pooling mechanics before rapid fire that is causing this.
If cooldowns is enabled there is no problems but if cooldowns is disabled it will pool energy until rapid fire is used manually.

Adding to a list to be fixed.
 
if you are supporting this . . .would be great to get a toggle to turn off chimera shot - it is completely necessary for mythic gorefiend.
 
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