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Huge problem

chutch85

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Joined
Sep 24, 2014
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Demonbuddy has worked flawless the past few months. The past couple days however it has been doing some very weird things. Mainly when it comes back to town. I keep getting this error

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
at KadalaSpree.XCore.X.Inventory.get_IsFreeBackPackSlots() in c:\Users\Hutch\Documents\Demonbuddy\Plugins\Kadala\XCore\Inventory.cs:line 53
at KadalaSpree.Gamble.get_ShouldGamble() in c:\Users\Hutch\Documents\Demonbuddy\Plugins\Kadala\Kadala.cs:line 99
at KadalaSpree.Gamble.<CreateBehavior>b__2(Object ret) in c:\Users\Hutch\Documents\Demonbuddy\Plugins\Kadala\Kadala.cs:line 57
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in c:\Users\Hutch\Documents\Demonbuddy\Plugins\Trinity\DbProvider\TownRun.cs:line 251
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
Sorry completely forgot to attach. Its in the above post. I've noticed during rifts its fine but when I come back to town its like fk fest 2014 lol
 
Hello there,

Yes, I confirm that issue. It happens when inventory is full and bot goes to town salvage and store items on stash. On 80% of the time when it uses the blacksmith to salvage, it gets frozen for a while with lots of errors appearing in red on DB console. If the bot is able to continue from there, it will try to open stash and again a big list of red errors will come up. On many times I have to interfere the bot and manually "unstuck" it from trying to access the stash to continue. Sometimes it will also "freeze" the game's client.
This is very weird because the earlier versions had no such problem and I didn't see anyone complaining about it. I though it was only me having this issue. Right now I have everything running on latest version (DB, trinity and questtools). Also I tried many times to delete DB folder and start from a fresh copy with no luck.
So, again it only happens on "town run". Maybe there's some to do with the new stacking feature added on latest DB version. The way it's now I can't leave the bot alone, it will die anytime.
Thanks in advance.
 

Attachments

Hello there,

Yes, I confirm that issue. It happens when inventory is full and bot goes to town salvage and store items on stash. On 80% of the time when it uses the blacksmith to salvage, it gets frozen for a while with lots of errors appearing in red on DB console. If the bot is able to continue from there, it will try to open stash and again a big list of red errors will come up. On many times I have to interfere the bot and manually "unstuck" it from trying to access the stash to continue. Sometimes it will also "freeze" the game's client.
This is very weird because the earlier versions had no such problem and I didn't see anyone complaining about it. I though it was only me having this issue. Right now I have everything running on latest version (DB, trinity and questtools). Also I tried many times to delete DB folder and start from a fresh copy with no luck.
So, again it only happens on "town run". Maybe there's some to do with the new stacking feature added on latest DB version. The way it's now I can't leave the bot alone, it will die anytime.
Thanks in advance.

open your own thread
 
Sorry completely forgot to attach. Its in the above post. I've noticed during rifts its fine but when I come back to town its like fk fest 2014 lol

make a new installation from scratch and dont use any 3rd party stuff

let me know
 
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