I should have included the link to the paper about LCP in my first post as a lot of people seem to think they understand it, but they really do not. Here is the paper on it:LCP Detection in MMOs
Something to clear up, those with a layman understanding of LCP might think that just adding some random things, interrupts to your bots route would destroy the LCP detection but it does not. I tried a lot of things to throw it off. It works off a very elaborate sequencing method. The only way to beat it is complete and unique randomization. Not randomization of your waypoints by a small variance. Not randomization added to do stuff in between your activity of going from hotspot to hotspot on your route. You need to never travel the same sequence of routes within it's tracking depth (which can be very large as the data is actually quite small it has to save and analyze, 6 hours of data about every where you have travelled in a game is nothing).
Toliman is quite correct when he says, "To be ruthlessly fair, damaging the navigation system to avoid detection, may also be the thing that flags HB faster too. There is no universal solution, except a series of unique and random ones."
Something to clear up, those with a layman understanding of LCP might think that just adding some random things, interrupts to your bots route would destroy the LCP detection but it does not. I tried a lot of things to throw it off. It works off a very elaborate sequencing method. The only way to beat it is complete and unique randomization. Not randomization of your waypoints by a small variance. Not randomization added to do stuff in between your activity of going from hotspot to hotspot on your route. You need to never travel the same sequence of routes within it's tracking depth (which can be very large as the data is actually quite small it has to save and analyze, 6 hours of data about every where you have travelled in a game is nothing).
Toliman is quite correct when he says, "To be ruthlessly fair, damaging the navigation system to avoid detection, may also be the thing that flags HB faster too. There is no universal solution, except a series of unique and random ones."