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How to use the Item List stashing system [by xzjv]

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Trying to set this up for my Crusader, however, I've noticed its missing Guard of Johanna in the list. Is there a way to manually add this to the list?
 
Could be possible to implement a something for specific rares?
Ex:
Rare Spear 1h
2h Staff
1h Sword
...
 
Could be possible to implement a something for specific rares?
Ex:
Rare Spear 1h
2h Staff
1h Sword
...

If you're trying to save specific items in order to use in the Cube (reforge as legendary), I wouldn't worry about it.

The bot would find so many, so fast that it would really burn up your stash space quickly. It's better to just forge items at the blacksmith and use those.

See the post here for examples: https://www.thebuddyforum.com/demon...61-season-4-100-unattended-3.html#post2050427

Until there is a feature created in the 2.x version most people are using that will auto-upgrade rares to something for you, auto-saving rares will create more issues than it will fix.

Besides, I have rolled 2 brand new characters (Barb, WD) and had all required pieces for end-game builds within 2 hours each... Including solo leveling myself with the bot. This was done using the cube along with blacksmith/jeweler to roll all items.

It cost a total of 5000 deaths breaths, 500 forgotten souls and about 11000 each of veiled crystal, arcane dust, reusable parts.

If you're worried aobut how long it would take to farm all of that, get a speed build going and running through regular rifts on lower difficulty for a day or two.
 
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I've never realized that to craft specific items at the blacksmith wouldn't have cost too much.
Stacks of reagents are not the problem.

tnx for the tip
 
My character is not salvaging any of the legendaries i dont want, but rather keep everything that it picks up as far as set items, and other legendaires that i dont want...im using the item list..anyone know what is happening?
 
I need to keep legendary amulets that have:

Primary Stat
Crit Hit Damage
Crit Hit Chance
Socket

or

Damage
Primary Stat
Crit Hit Chance
Attack Speed

with either of them being able to reforge a stat.

First one is for myself... second one is possibly for my followers. They don't need Crit Hit Damage or sockets.

Just had a Mara's Kaleidoscope salvaged when it had 10% CHC, 7% Attack Speed, Int and Vit. Would have rerolled the vit to Damage and used it for my follower but because of my current rule where I required 2 out of 3 of CHD, CHC and Socket so it salvaged it. Many thanks for the help if it is possible to set it up to keep both scenarios.
 
I need to keep legendary amulets that

I don't think Vitality is an option at the moment (unless i added it and forgot about). Seems like if you had Vitality in your 2+ pool it would have kept that item.
 
Can someone explain how the BaseMaxDamage work? Is it the average dmg? or Max dmg? or avg Dps/Max dps?
 
Can someone explain how the BaseMaxDamage work? Is it the average dmg? or Max dmg? or avg Dps/Max dps?

I just noticed there is a bug right now for 2hand mighty weapons, they not showing the correct damage range. Will be fixed in future versions of trinity.

By max base damage its referring to the higher end of the damage property listed on the weapon. For this gavel below the range is 1582-2325 so the max base damage is 2325

dLihGut.png


The slider (when its not bugged) shows the minimum from a non-ancient --- up to ---- the maximum on an ancient.

lR6Sqic.png
 
Item list is amazing! Thank you. I just have one question. Currently all legendary follower items are being stored in my stash instead of salvaged, even though they obviously aren't on the item list. I'm assuming this is because they're different from other legendaries? If so, is there any other way I can get DB to auto-salvage legendary follower items?
 
I found Deadly-Rebirth were not in Itemlist.
Hope it can fixed.

if Legendary follower item and potion can be added, what will be great.
becuz I want to filter some detail.
 
[Trinity 2.13.43] Item: Ring: Deadly Rebirth (193433)

says ring but it's a ermm...Ceremonial Knife for WD and its missing on item list :)
 
It's seems that the armor slider compares versus total armor, not added armor.

When I set minimum armor to 516 (max in the plugin), a pair of boots with 541 base armor (without rolling +armor) always return true.


While I got your attention, secondary resistances would be cool to be able to select! :)
 
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