//if we have enouth mp and hp, or mobs want to kill us - try to find bestMob.
if ((mpp() > 35 && hpp() > 75) || getAggroMobs().Count > 0)
bestMob = GetBestNearestMob(zone);
if ((mpp() > 35 && hpp() < 75) || getAggroMobs().Count > 0)
UseSkill("Antithesis");
Using this to heal when not in combat if HP is < 75 and MPP > 35 but it won't do it unless I manually target myself.