doesntdoit
New Member
- Joined
- Apr 29, 2014
- Messages
- 14
- Reaction score
- 0
Hi guys,
I would like to make modification somehow so that my bot can switch target if one is available. This would be handled within the Combat Base (specifically for me WD) and would be something like this:
bool canHaunt = CanCast(SNOPower.Witchdoctor_Haunt);
if (canHaunt && SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Witchdoctor_Haunt)){
return GOTO CHANGE TARGET??;
}
Just not sure if there is a way to make it do this?
Thanks,
I would like to make modification somehow so that my bot can switch target if one is available. This would be handled within the Combat Base (specifically for me WD) and would be something like this:
bool canHaunt = CanCast(SNOPower.Witchdoctor_Haunt);
if (canHaunt && SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Witchdoctor_Haunt)){
return GOTO CHANGE TARGET??;
}
Just not sure if there is a way to make it do this?
Thanks,






