I was thinking of adding a wowmovement.face();
Maybe Ambush isn't the rite ability to use it on but i just took this one as an example.
Maybe Ambush isn't the rite ability to use it on but i just took this one as an example.
Code:
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]private[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]Composite[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] Ambush()[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=red]WoWMovement.Face(); <-- Would this work ?[/COLOR][/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]new[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]Decorator[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]([/SIZE]
[SIZE=2]SC.CastSpell([/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]"Ambush"[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2], a => !Me.Combat && [/SIZE]
[SIZE=2]Me.IsStealthed && [/SIZE]
[SIZE=2]Me.GotTarget && [/SIZE]
[SIZE=2]Me.CurrentTarget.IsPlayer && [/SIZE]
[SIZE=2]Me.CurrentTarget != [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]null[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] && [/SIZE]
[SIZE=2]Me.IsWithinMeleeRange && SC.GCD == 0 && [/SIZE]
[SIZE=2]!Me.CurrentTarget.IsFacing(Me) && [/SIZE]
[SIZE=2]SC.CanCast([/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]"Ambush"[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]), [/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]"Ambushing Target"[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2])[/SIZE]
[SIZE=2]);[/SIZE]
[SIZE=2]}[/SIZE]