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How to make bot salvage greys - Response

DBUser32478

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I'm NOT a programmer and I cannot fix this issue although I wish I could BUT...

I THINK it is an EASY FIX.

it has to be lines of text that tells DB what to do when it goes to town.
*Repair
*sell CRAP and potions
* ID legs
*Store legs in stash
*Salv Yellows, blues whites

If you actually "play" D3 and you write code for it (I don't know why you'd write code for something you don't play unless you're making money for it which in that case good for you.

Here's the fix: Rearrange the order DB does things coming to town.
1. IMO - Turn in quest/rift whatever... let that countdown begin!
2. Salvage Y, B & whites - greys get salvaged then too so win win.
3. doesn't matter from here but ID,store and sell then start NG/rift

hope we get an answer it doesn't seem like it would be a hard fix.

thanks to all programmers for making DB work with your extraordinary skills.
 
This question gets asked just about every day it seems...

In Trinity\DbProvider\TownRun.cs change line 359 to
Code:
if (qualityLevel >= ItemQuality.Inferior && qualityLevel <= ItemQuality.Superior)

In in Trinity\Items\TrinityItemManager.cs change line 533 to
Code:
if (quality >= ItemQuality.Inferior && quality <= ItemQuality.Superior)

This will get trinity to salvage all greys and whites
 
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