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How-to get it so it doesn't cast spectral throw at every mob

relly

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Nov 1, 2013
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For those of you who are using a Spectral Throw and another main attack such as Double Strike, go in Exile.cs and locate the line:

Code:
Register("Spectral Throw");

and replace it with:

Code:
Register("Spectral Throw", ret => NumberOfMobsNear(BestTarget, 40, 2));

Now it should have much better CR than before with it only using Spectral Throw as the main attack.

Side tip:

For those of you who play Hardcore and want better Flask usage locate the line:

Code:
private Composite CreateFlaskLogic()
        {
            return new PrioritySelector(
                new Decorator(ret => _flaskCd.IsFinished && Me.HealthPercent < 65 && LifeFlasks.Count() != 0 && !Me.HasAura("flask_effect_life"),
                    new Action(ret =>
                    {
                        LifeFlasks.First().Use();
                        _flaskCd.Reset();
                    })),
                new Decorator(ret => _flaskCd.IsFinished && Me.ManaPercent < 50 && ManaFlasks.Count() != 0 && !Me.HasAura("flask_effect_mana"),
                    new Action(ret =>
                    {
                        ManaFlasks.First().Use();
                        _flaskCd.Reset();
                    }))
                );
        }

        #endregion

You can edit the numbers 65 for health and 50 for mana to the desirable percent of your choice. Hope this helps!
 
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