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How to edit new trinity to pickup glove/bracer?

bizzy1one

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Joined
Nov 9, 2012
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i just updated to the newest trinity from .13 and cant get my old pickup edit to work on the new version (getting tons of compile errors). for reference this is what i was using.

case GItemBaseType.Armor:
if (itemType == GItemType.Gloves)
return CheckLevelRequirements(level, quality, Settings.Loot.Pickup.ArmorBlueLevel, 58);
if (itemType == GItemType.Bracer)
return CheckLevelRequirements(level, quality, Settings.Loot.Pickup.ArmorBlueLevel, 58);
else
return CheckLevelRequirements(level, quality, Settings.Loot.Pickup.ArmorBlueLevel, Settings.Loot.Pickup.ArmorYellowLevel);

I need the same functionality in the new trinity.

Much thanks for any help.
 
anyone?

did some of the names change in newest update? i just want to pick up glove/bracers again using trinity scoring =/
 
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