bizzy1one
Member
- Joined
- Nov 9, 2012
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i just updated to the newest trinity from .13 and cant get my old pickup edit to work on the new version (getting tons of compile errors). for reference this is what i was using.
case GItemBaseType.Armor:
if (itemType == GItemType.Gloves)
return CheckLevelRequirements(level, quality, Settings.Loot.Pickup.ArmorBlueLevel, 58);
if (itemType == GItemType.Bracer)
return CheckLevelRequirements(level, quality, Settings.Loot.Pickup.ArmorBlueLevel, 58);
else
return CheckLevelRequirements(level, quality, Settings.Loot.Pickup.ArmorBlueLevel, Settings.Loot.Pickup.ArmorYellowLevel);
I need the same functionality in the new trinity.
Much thanks for any help.
case GItemBaseType.Armor:
if (itemType == GItemType.Gloves)
return CheckLevelRequirements(level, quality, Settings.Loot.Pickup.ArmorBlueLevel, 58);
if (itemType == GItemType.Bracer)
return CheckLevelRequirements(level, quality, Settings.Loot.Pickup.ArmorBlueLevel, 58);
else
return CheckLevelRequirements(level, quality, Settings.Loot.Pickup.ArmorBlueLevel, Settings.Loot.Pickup.ArmorYellowLevel);
I need the same functionality in the new trinity.
Much thanks for any help.






