laria
Well-Known Member
- Joined
- Jan 15, 2010
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Rendering in game requires an injected DLL. (This is fine for 'private' use, however in a public setting, it's quite detectable.) With that said, don't expect any in-game rendering from HB/GB.
As i already said, rendering is absolutely NOT necessary

HB/GB do not. Which makes calling TraceLine (CGGame__Intersect) *that* often, incredibly processor heavy. (Waiting on frame locks, etc) Yes, it can be added. But it'll probably slow the bots down to a very slow crawl.
Sad to hear that.

Maybe if you call it a bit less often, not for the air-to-air pathing but for the moments when you have a node on the radar and want to descend , gathered a node an another one is nearby and the moment you want to get back up in the air (where you could skip a waypoint in the air or two, so you avoid get up fly and descend again and have a few straight lines)
Adding (or fixing as it may be) the issues you guys have should be fairly trivial. I'll give Hawker a ring on them.
I think the biggest problem for me is that it has problems with mailing in areas with lots of hills, like stormpeaks.
Maybe we could have it follow a certain mail&repair path once bags are full?