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How the GB Plugin should look like

Would you love to see this?

  • Absolutely, As soon As possible

    Votes: 0 0.0%
  • No, not necessary

    Votes: 0 0.0%
  • I don't care

    Votes: 0 0.0%

  • Total voters
    0

laria

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I have found a nice video form a gatherbot on mmowneds memory-editing section and i thought "that's the way it should look like in HB"

[video=youtube;13MI7satpGg]http://www.youtube.com/watch?v=13MI7satpGg[/video]

The use of a simple traceline algorithm makes it look very very good imho.


http://www.mmowned.com/forums/world-of-warcraft/bots-programs/memory-editing/198650-screenshot-thread-59.html#post1926684
 
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That is awesome,
thanks for the link :)
 
wow! i really like how it glides down so gracefully and doesn't come shooting straight up!
 
Maybe GB looks like it, too when GB + HB are ONE program. I think mords navigation is able to make the waypoints visible...?!?
 
I have found a nice video form a gatherbot on mmowneds memory-editing section and i thought "that's the way it should look like in HB"

[video=youtube;13MI7satpGg]http://www.youtube.com/watch?v=13MI7satpGg[/video]

The use of a simple traceline algorithm makes it look very very good imho.


http://www.mmowned.com/forums/world-of-warcraft/bots-programs/memory-editing/198650-screenshot-thread-59.html#post1926684

it look very promising :)

Maybe GB looks like it, too when GB + HB are ONE program. I think mords navigation is able to make the waypoints visible...?!?



yea its good idea, HB for creating paths and GB for profi botting. merging hb and gb into one BIG program is bad idea, because hb take a lot of pc resouces and its make small panda SAD
 
would love to hear something from the staff bout this =)
looks f*ing great!
 
would require some additional work for the ingame rendering...
 
I think.. i just jizzed myself...
Wow that looks just plain awesome.

It would be great to see something like this in GB. I really dont care if i can see the traceroute, it would just be great if it found ways to avoid items like this does and in the same way flies back up to original pattern.
 
I have found a nice video form a gatherbot on mmowneds memory-editing section and i thought "that's the way it should look like in HB"

[video=youtube;13MI7satpGg]http://www.youtube.com/watch?v=13MI7satpGg[/video]

The use of a simple traceline algorithm makes it look very very good imho.


http://www.mmowned.com/forums/world-of-warcraft/bots-programs/memory-editing/198650-screenshot-thread-59.html#post1926684

It's obvious you have no idea what you are talking about. He is just drawing some custom objects in Direct3D after grabbing the device pointer which has nothing to do with the trace line algorithm. Why should HB draw s.th. in game? That's just plain stupid. They certainly do this to visualize way points for development but that's all.
 
Indeed, the traceline the guy (that made it) was talking about, is what he uses to make a path to a node when it was to pass a mountain for example. It is quite nicely done though how it finds the nearest available waypoint with a traceline too. Gave me some ideas to work on, but I doubt you will EVER see this in the buddy's farming bot, because AFAIK Hawker will keep it as minimalistic as possible and still wishes he never added that rare mob check?
 
It's obvious you have no idea what you are talking about. He is just drawing some custom objects in Direct3D after grabbing the device pointer which has nothing to do with the trace line algorithm. Why should HB draw s.th. in game? That's just plain stupid. They certainly do this to visualize way points for development but that's all.

I don't care about the visual rendering, its about the way the bot moves and behaves. It looks way better than what GB does right now and won't get stuck in mountains if i see it correctly.
If you can just fly a straight line between 2 nodes it wont go straight up move over the next node and descend it will just move right to it and things like that.
Did you see the part where just a small tree was in the way? it got around it.
 
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wow, that's pretty cool. we can only hope the movement in the gb plugin is as good.
 
If Gatherbuddy (still) uses injection, it would indeed be possible... else no. You have to be in the process to use tracelining, no? I haven't used it (GB) so I don't know if it just reads/writes memory(CTM) only.
 
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Ya know, that wouldn't be a bad idea to have it toggle on/off if that's possible to code into GB.

I think that looks and acts amazing. Look at how graceful and player like it looks...

Who doesn't want that? If you think that's stupid... Maybe it's just you...who's stupid.

I would love to see paths I create visually in-game without the need for outside apps etc... to do so.

I would love the dev's to let us know if this could possibly be a reality?
 
It would be nice to see it if only for being able to make and edit profiles. A lot of us are more visually oriented, and beign able to see the path that the bot will take will probably allow more profiles to be made and tweaked to perfection. I noticed on one of my gatherbuddy profiles it got stuck on the same mountain every time (it auto unstuck just fine though) but had I been able to see the path, I could simply adjust it around the obstacle on the fly.

And the smoother movement would be great too. Also if it could be a bit more precise on landing on nodes on mountains, so you dont die and get fall damage, then rez sickness, leading to very expensive repair bills...
 
How HB should look like.

hbmockup.png


HB with GB plugin mockup

One UI to control all bots, less system resources. more compact if running 3+ bots
Buildin Relogger that can rotate between characters
start and stop all bots from a button.
No process selector... automatically attaches to the wow process based on WoW account and/or charactor name. which can be read from memory.
 
Biggest improvement I see using this over the current incarnation of GB is that after it gets done harvesting it doesn't fly backwards to the hotspot were it deviated from the route it moves intelligently to the next one in the line like you would do by hand. My biggest issues with GB are the flying straight up in the air after harvesting Mining nodes... doesn't do it for me when i'm harvesting herbs though in SFF guessing because i'm still in the flight form.
 
Just want to point out a few things.

Rendering in game requires an injected DLL. (This is fine for 'private' use, however in a public setting, it's quite detectable.) With that said, don't expect any in-game rendering from HB/GB.

The gather bot you're seeing is a fully injected bot. That means it has full access to all of WoW's engine functions, at the drop of a dime. Whenever it wants it.

HB/GB do not. Which makes calling TraceLine (CGGame__Intersect) *that* often, incredibly processor heavy. (Waiting on frame locks, etc) Yes, it can be added. But it'll probably slow the bots down to a very slow crawl.


Adding (or fixing as it may be) the issues you guys have should be fairly trivial. I'll give Hawker a ring on them.


@highvoltz; I love that UI. :)
 
Just want to point out a few things.

Rendering in game requires an injected DLL. (This is fine for 'private' use, however in a public setting, it's quite detectable.) With that said, don't expect any in-game rendering from HB/GB.

The gather bot you're seeing is a fully injected bot. That means it has full access to all of WoW's engine functions, at the drop of a dime. Whenever it wants it.

HB/GB do not. Which makes calling TraceLine (CGGame__Intersect) *that* often, incredibly processor heavy. (Waiting on frame locks, etc) Yes, it can be added. But it'll probably slow the bots down to a very slow crawl.


Adding (or fixing as it may be) the issues you guys have should be fairly trivial. I'll give Hawker a ring on them.


@highvoltz; I love that UI. :)

I always laugh at my bot when it farms icecrown, and it hauls ass into the node and totally misses :P.
 
thats what to bot does... why waste the time to trace it ingame??
 
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