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How do I judge whether a target exists on a coordinate

lxt12345

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How do I judge whether a target exists on a coordinate?

<If Condition="??? Range="10" Z="111" Y="11" X="11" CreatureId="34234" >

</If>

When the target does not exist,How not to wait?

<Interact RunOnce="true" CreatureId="34234" CreatureName="Galactium Node" MapId="2997" X="-22011.2383" Y="-986.8384" Z="-28200.3555" />
Waiting up to 300 seconds for the interact creature to spawn.

<Interact RunOnce="false" CreatureId="34234" CreatureName="Galactium Node" MapId="2997" X="-22011.2383" Y="-986.8384" Z="-28200.3555" />
Waiting up to 300 seconds for the interact creature to spawn.
 
How do I judge whether a target exists on a coordinate?

<If Condition="??? Range="10" Z="111" Y="11" X="11" CreatureId="34234" >

</If>

When the target does not exist,How not to wait?

<Interact RunOnce="true" CreatureId="34234" CreatureName="Galactium Node" MapId="2997" X="-22011.2383" Y="-986.8384" Z="-28200.3555" />
Waiting up to 300 seconds for the interact creature to spawn.

<Interact RunOnce="false" CreatureId="34234" CreatureName="Galactium Node" MapId="2997" X="-22011.2383" Y="-986.8384" Z="-28200.3555" />
Waiting up to 300 seconds for the interact creature to spawn.


Oh that's an ugly way to make a gathering profile! Try this:

<DDCollect Creature="34234" Radius="200" X="-22011.2383" Y="-986.8384" Z="-28200.3555" />

It requires QuestHelper, but should work for gathering, if the regular Collect tag does not!
 
Oh that's an ugly way to make a gathering profile! Try this:

<DDCollect Creature="34234" Radius="200" X="-22011.2383" Y="-986.8384" Z="-28200.3555" />

It requires QuestHelper, but should work for gathering, if the regular Collect tag does not!


Thanks, I will attempt
<DDCollect Creature="34234" Radius="200" X="-22011.2383" Y="-986.8384" Z="-28200.3555" />



I just want to collect with the path, but he does not provide a simple way,
 
Have you tried that one:

Condition="CreatureExists(CreatureID, X, Y, Z, Range)"
 
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