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How do I increase the distance Whirlwind travels when attacking mobs?

altnob

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This is an odd question but when I farm manually on MP10 in Oasis, I never die. When the bot farms it dies to normal Withering Deceivers (snakes) A LOT! I've determined this is basically the bot uses whirlwind is a different manner than I do. It doesn't move very far at all when fighting large packs.

I guess what I'm trying to explain can be best explained by how the bot whirlwinds a single target. It goes up and down from the mob in a very short radius to focus all the tornadoes in the middle. It also does this while fighting large packs of normal mobs. This limits the amount of tornadoes that is hitting everything so I'm not proccing life steal/LoH on 20 mobs, only on like 8 mobs.

Is there a way I can edit it to make bigger rotations with whirlwind? Or even circular motion instead of up down/left right
 
Trinity Variable Configuration
(In DB, Plugins > Trinity > Config > Variables > Trinity Var Config)

There are settings for zigzag,
I've set mine to 2300ms for time, and 70 for distance.

Also changed rend to 2300ms delay, and sprint to 2700ms delay.

The zigzag hasn't had real testing, but I notice it looks a lot more like how I play.... so hopefully this helps.
 
Trinity Variable Configuration
(In DB, Plugins > Trinity > Config > Variables > Trinity Var Config)

There are settings for zigzag,
I've set mine to 2300ms for time, and 70 for distance.

Also changed rend to 2300ms delay, and sprint to 2700ms delay.

The zigzag hasn't had real testing, but I notice it looks a lot more like how I play.... so hopefully this helps.


Wow awesome! Thank you very much
 
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