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Honorbuddy v2.5.7857.658

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Just rename wow-64.exe to anything else and when you open wow.exe it'll load 32bit (x86).
 
Whenever im logging in (with my key) Honorbuddy starts by loading the program, bots, plugins as usual.. and then suddenly it chrashes giving me an odd warning.
What is this..?
I have installed DotNet and visual c++ 2011 AND i have tried with a new install of HB (this testvesion ofc). It all worked fine just yesterday..




Edit: Ok i did figure it out. It vas TuanHAHunterSpecialEdition with its new security system that went nuts. For some reason you should not rename your "Honorbuddy.exe" if you want it to work with TuanHA's SpecialEditions

If you change Honorbuddy.exe, you then have to go into TuanHA's .dll file and change "Honorbuddy" without the .exe to whatever you renamed it to keep it from crashing.
 
Just restarted HB a few minutes ago

[05:09:56.153 N] Honorbuddy v2.5.7857.658 started.
[05:09:56.179 N] Einloggen?
[05:09:58.057 D] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Styx.Helpers.Settings.get_CharacterSettingsDirectory()
[05:09:58.057 D] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Styx.Helpers.Settings.get_CharacterSettingsDirectory()

The last days it was working like a charm :<

Okay after a lot of restarts all seems to running fine. The error is in the log but HB is running :)
 
waiting for full release to download
they busy releasing bot for neverwinter(sp) whatever game that is lol they need to focus on games people actually play >_< whats the next new bot ? Bot for asda 2 ? lol
 
I thought you guys said the latest released version would be out by Tuesday? Just curious
 
I thought you guys said the latest released version would be out by Tuesday? Just curious

Add me to that list. I don't want to rush the devs or anything but it was nice when they kept us in the loop.

Cheers,
Khemist
 
Using Dungeonbuddy in heroic scenarios, in follower mode, and when the bot dies he does not release anymore. He will just lie there until the end of the scenario if I don't manually release him.
 
When Toon try to use the Spirit Healer, but isnt near the Gravyard he doesnt pop back to the Gaveyard, just stay at the Point where he is and dont move. In the Log you will see he say to use the return to Graveyard button but he doesnt use it.

Code:
[15:50:17.960 D] Could not generate full path from {-7181.763, -2346.258, -219.9281} to {-7074.78, -2405.52, -165.2394} (time used: 514 milliseconds)
[15:50:18.000 D] Activity: Moving to the spirit healer
[15:50:18.352 D] No spirit healer around and we want to use spirit res. Repopping to the graveyard.
[15:50:45.310 N] Enabling Check at 17:50:45
[15:50:45.310 D] Checktimer has Finished its Total wait of 5 Minutes, Enabling Item Check for next Opportunity
[15:50:45.310 N] Will Run Next Check At 17:55:45
[15:50:46.174 D] No spirit healer around and we want to use spirit res. Repopping to the graveyard.
 

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Got now some situations where my Toons are under a Stone or a Wall where its not possible to Mount. So they try to mount and dismount directly. Possible to get here a unstucking routine?

Starting in Logfile at: [16:16:20.654 D] Goal: Flying to <-1616.492, 5299.299, -40.20495>
 

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:( any kind of update from the dev's about a full release would be awesome at this point
 
Using Dungeonbuddy in heroic scenarios, in follower mode, and when the bot dies he does not release anymore. He will just lie there until the end of the scenario if I don't manually release him.

get latest singular from thread.
 
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