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HonorBuddy just jumping in low level battlegrounds

Kamilche

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Joined
Oct 2, 2010
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HB has been acting weird ever since i upgraded to 3582. I didnt get this problem prior to 3582. The problem I've noticing is as follows:

My rogue will walk to a hotspot then attack the closest mob. After the mob dies, it targets another mob. However, it acts like theres an obstruction to get to the mob, even tho the land is flat and theres nothing blocking it at all. So its gonna try to go around it by jumping then moving a little bit to the right then jump again then move to the right a little bit again and again. It does this for a while then, if i get lucky and a mob engages ME instead, then it will go for that mob. But again, after that mob dies its getting the same problem that I explained earlier.

Yes - I am experiencing that same problem, Alliance side, at the entrance to the Silverwing lower hold, and at the graveyard near the starting point in Arathi Basin. Since our characters navigate to that point many times every battle, it essentially renders those battlegrounds unusable. And at low levels, those are the only two battlegrounds you can enter!

I've even tried making my own hotspots, but that didn't fix it - it appears to be a problem with the underlying mesh or with HonorBuddy itself.

If you can't fix it, can you at least expose what the current hotspot coordinate is in the SDK, so we can check ourselves, and if we've hung around the same area for more than 10 seconds, dequeue the current navigation point? Checking to see if you're in the exact same 'spot' is useless, because HB is bobbing back and forth between two hotspots. We need to check if we've been in the same small area for a time.
 
Last edited:
Bgs seem to be broken in general right now

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