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Honorbuddy for MoP 5.0.5.16057

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It's getting a bit ridiculous, i understand coding takes time but seriously its taking entirely too long : /
it's been almost 4 weeks ( i think? i dont remember the date of the patch)
i've been patient but this is crazy....
wtb quest modes :(


Dude. Seriously. Blizzard changed A LOT of stuff in the patch... I fully expected them to be working on it for a month+before even having a test version, and it has only been 2 weeks. I just recently started learning java, html, xml, mysql, and php.... and i can tell you it takes a metric ton of code to do what they're having to do. Until you actually have to go and take something thats broken and search through 10,000 lines of code to find what's wrong, you really should sit back and wait patiently. Try to be a little more respectful.... some of the people working on this do it out of the goodness of their hearts. It is probably also safe to assume that what proceeds are gathered from the sale of "buddybots" that DON"T get recirculated back into the further development of these programs, are more than likey spend on lawyers trying to keep the website open to be able to provide YOU with the service you have come to expect.

You literally have no idea what it tkes to run something like this....so don't judge.

To Bossland and all devs (paid and unpaid): Thank you for pouring hours of your time and effort into this for my entertainment.
 
I fully expected them to be working on it for a month+before even having a test version, and it has only been 2 weeks.

Until you actually have to go and take something thats broken and search through 10,000 lines of code to find what's wrong, you really should sit back and wait patiently.
they should have been on the ptr since it was such a big update, and i will never have to code myself or i wouldn't be here..?

also 2 weeks? idk where you learned to count, its been 3 weeks.
i realize it takes time, if you would have read the first post fully i said this, but its getting ridiculous.
 
Dude. Seriously. Blizzard changed A LOT of stuff in the patch... I fully expected them to be working on it for a month+before even having a test version, and it has only been 2 weeks. I just recently started learning java, html, xml, mysql, and php.... and i can tell you it takes a metric ton of code to do what they're having to do. Until you actually have to go and take something thats broken and search through 10,000 lines of code to find what's wrong, you really should sit back and wait patiently. Try to be a little more respectful.... some of the people working on this do it out of the goodness of their hearts. It is probably also safe to assume that what proceeds are gathered from the sale of "buddybots" that DON"T get recirculated back into the further development of these programs, are more than likey spend on lawyers trying to keep the website open to be able to provide YOU with the service you have come to expect.

You literally have no idea what it tkes to run something like this....so don't judge.

To Bossland and all devs (paid and unpaid): Thank you for pouring hours of your time and effort into this for my entertainment.


Big Thanks to ALL the Developers and Coders for there hard work, I really appreciate it
 
Can you please update the Spellmanager, so that we can finally write a CustomClass for Guardian / Feral. With each Release 1 - 2 new Spells cannot be cast, because the Manager does not know them.
The problematic spells were mentioned atleast 5 times, but we seem to be ignored.
Druids are the favourite Class for Mining / Herbing... so please fix them.
Current spells that do not work properly are:
Mangle
Berserk
Ravage
Savage Roar
Skull Bash
Shred

Cheers.

Hi Handnavi. I agree about wanting SpellManager updated. My custom class calls those broken spells by executing 'Lua.DoString("CastSpellByName(\"SpellNameHere\")'. It's annoying to have to do this, but it works.

There are lots of broken spells in SpellManager, not just those, as you probably know. I've added a custom 'spell list override' that if the spell exists in the override list, it will cast it via Lua, and if it doesn't, it does it the normal SpellManager.Cast way. If/when the spell ever gets fixed, it's a simple matter of taking it out of the override list. It's sad that I've had to do it that way - they've ignored the broken spells for a week now. But this works, and lets you make progress on coding your custom class.

You might encounter difficulties with custom classes that use AOE's. The same scenario works for them - Rain of Fire for a Destruction Warlock, for instance, won't cast via SpellManager, but it will cast through Lua.

I've mentioned this bug and fix several times in the forum now, to no avail. However, like you said, new spells are continually getting broken - Rain of Fire used to work, but I had to add it to the override list in a recent release.

Everyone who says their bot is working fine is probably OK with using autoattack most of the time. :rol
 
vboom: please don't get me wrong, I don't know how to code a bot, at least not how to hook/inject and these things. But I'm a programmer and I know how such big project can't be handled without modulising it, so that you know where to search in case of problems. I'm not saying that they're taking too much time, but you simply made me smile when you wrote people don't know how much hard it must be to handle 10000 lines of code. They're very few and it's not a problem. It may seem to you because you "just started programming in blahblahblah".
 
I have always been loving the bot so far, but it seems that the Grindbot + Skinning is REALLY bugged, it keeps killing mobs, and 70% of all the mobs are not being skinned or even looted, is anybody else having these problems? Anything i can do to fix this ?
 
I have always been loving the bot so far, but it seems that the Grindbot + Skinning is REALLY bugged, it keeps killing mobs, and 70% of all the mobs are not being skinned or even looted, is anybody else having these problems? Anything i can do to fix this ?

There IS a workaround for the 'won't loot/skin' bug - download eLootFixer from the plugins section. It's basically taking the place of the broken detection routine in Honorbuddy, and ends up looting/skinning 100% of the mobs, like HonorBuddy used to.
 
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Thanks for your reaction!! As soon as i try to dowload the eLootFixer, it tells me naamloosmusic, you do not have permissions to acces this page
 
Oh now that IS annoying. Basically - go to forums home, honorbuddy, plugins, uncataloged, and you'll see it in that list.
 
they should have been on the ptr since it was such a big update, and i will never have to code myself or i wouldn't be here..?


i realize it takes time, if you would have read the first post fully i said this, but its getting ridiculous.


1. You should really stop before you make yourself look even more retarded than you already have. The PTR??? its called a TEST realm because its CONSTANTLY updated. It would be a complete waste of time to change code to work based on what is running on the ptr today, only to have to change it again tomorrow because blizzard is constanly changing their own code. You can't fix HB until blizzard has their game patched with what they've decided to use.

2. If you never have plans to code, then you will just have to sit there and wait. If that's unacceptable, then your local bookstore has all the tools required to teach yourself (although logic would state that based on the lack of strength and complete unfounded nature of your arguments, that teaching yourself to write a working program is a remote possibility)

and finally 3. You may realize it takes time, but you have zero concept of exactly how much time it takes. So let me rephrase: You won't understand the ridiculousness of your own statements until you have had to actually search 10,000 lines of code to find what you're looking for. Not saying you ever would or could, just saying you have no frame of reference and therefore no idea what you're talking about. I'm done. I have better things to do than try to open someones eyes only to have it turn into a flamefest. Apologies for almost hijacking a release thread.
 
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Thanks, trying it as we speak, and he seems to be doing better BUT he still skipped 2 out of 10 mobs so far... hmmm and it sometimes he just stands there doing nothing
 
1. You should really stop before you make yourself look even more retarded than you already have. The PTR??? its called a TEST realm because its CONSTANTLY updated. It would be a complete waste of time to change code to work based on what is running on the ptr today, only to have to change it again tomorrow because blizzard is constanly changing their own code. You can't fix HB until blizzard has their game patched with what they've decided to use.

2. If you never have plans to code, then you will just have to sit there and wait. If that's unacceptable, then your local bookstore has all the tools required to teach yourself (although logic would state that based on the lack of strength and complete unfounded nature of your arguments, that teaching yourself to write a working program is a remote possibility)

and finally 3. You may realize it takes time, but you have zero concept of exactly how much time it takes. So let me rephrase: You won't understand the ridiculousness of your own statements until you have had to actually search 10,000 lines of code to find what you're looking for. Not saying you ever would or could, just saying you have no frame of reference and therefore no idea what you're talking about.

Um, I could be wrong here, but I believe the code is probably well over 100,000 lines, not just 10,000. I've made bots for games before, and this is far more complex than mine was. I wouldn't be surprised if it was over 500,000, actually.

Devs - how BIG is the codebase for HB? Inquiring minds want to know!
 
Why don't developers making questing and professionBuddy? This is needed on first place. They r only making unimportant things like BG bot, ArchBuddy and other shit.

You DO realize the name of the bot right? Last time i checked it wasn't called Questingbuddy or any other kind of Buddy except HONORbuddy. IMO they should spend more time on BGbot and less on the 'extras'. Extras are nice but let's not forget where the bot came from or what it was originally made for.
 
Thanks, trying it as we speak, and he seems to be doing better BUT he still skipped 2 out of 10 mobs so far... hmmm and it sometimes he just stands there doing nothing

Well, I see where that could happen. I'm using a variant of this routine, where I search the nearby area for monsters to kill/skin. This routine is only checking your last kill for looting/skinning.

I could work mine up into a plugin and release it, but I'm stuck at work for the day. If you have any coding skills, you'll know how to modify it based on that description - if you don't, you'll have to wait until I get home, or some other developer picks up the task.

Or ask the creator of elooter reloaded to fix it - maybe he's online now and just looking for something to do. ;)
 
Um, I could be wrong here, but I believe the code is probably well over 100,000 lines, not just 10,000. I've made bots for games before, and this is far more complex than mine was. I wouldn't be surprised if it was over 500,000, actually.

Devs - how BIG is the codebase for HB? Inquiring minds want to know!

No, I completely agree. I only meant that to find one individual thing that was wrong, they might have to search that much. To finish the entire release, most definitely it would be so many more lines of code.
 
Um, I could be wrong here, but I believe the code is probably well over 100,000 lines, not just 10,000. I've made bots for games before, and this is far more complex than mine was. I wouldn't be surprised if it was over 500,000, actually.

Devs - how BIG is the codebase for HB? Inquiring minds want to know!

Right around 500k lines of code. (Not including comments, using statements, etc)
 
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