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Honorbuddy Beta Builds

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Understood

I do wish to use Betas though! that's the point..

trouble is if I use a Beta install..& it updates to Release which it does..next Beta I have to do it manually..was just thinkin' of simplifying that process so it'd update both ways ;-)

A release build is just a promoted beta build with some small changes to remove the "debug" aspect of beta builds.

@fpsware; Fixed that issue again. Hopefully this time it works. It's a bit wonky the way we have to deal with the completed quest list (since Blizz doesn't want to tell the client what those quests are after you login)
 
.61 bot getting stuck on Kicks quest profile (horde questid 29753 - back to nature)

PHP:
[15:54:57.039 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Bots.Quest.QuestOrder.ForcedQuestTurnIn.Dispose()
   at Bots.Quest.Actions.ForcedBehaviorExecutor..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.CommonBot.TreeRoot.()
[15:54:57.189 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Bots.Quest.QuestOrder.ForcedQuestTurnIn.Dispose()
   at Bots.Quest.Actions.ForcedBehaviorExecutor..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.CommonBot.TreeRoot.()
[15:54:57.319 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Bots.Quest.QuestOrder.ForcedQuestTurnIn.Dispose()
   at Bots.Quest.Actions.ForcedBehaviorExecutor..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.CommonBot.TreeRoot.()
[15:54:57.033 D] [QDBG] Done with forced behavior [ForcedQuestTurnIn QuestId: 29753, QuestName: Back to Nature].
[15:54:57.039 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Bots.Quest.QuestOrder.ForcedQuestTurnIn.Dispose()
   at Bots.Quest.Actions.ForcedBehaviorExecutor..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.CommonBot.TreeRoot.()
[15:54:57.039 D] Cleared POI - Reason Exception in Root.Tick()
[15:54:57.039 D] Cleared POI

Did the quest after with the release version 513, worked flawlessly

BW
 

Attachments

Pushed #62.

Changelog:

General
------------
* Bot no longer prints "User pressed the stop button" when an error occurs, and the user hasn't actually pressed the stop button.
* Fixed an Arithmetic overflow exception when getting threat entries for mobs.


Questing
------------
* Quest turn in issues resolved.
* Added handling for daily quests being added to the completion list wrongly.
 
Has pathing been changed at all in these beta builds

I ask because im continually seeing the bot attempting to path up slopes that there is simply no way it will be able to walk up, I started noticing this alot in townlong stepps but now im running another character through jade forrest and its just constantly doing this

Here's an example of what I was referring to, Happening in ArchBuddy this time but I saw alot of the same running quest profiles.

The bot was trying to navigate to a spot on top of a rock and for 3 hours it just kept running at a slope on the side that any player could clearly see is way to steep, I've known HB to always be very good with its pathing always avoiding these kind of things or even sometimes spotting and sucessfully navigating fairly precarious paths up slopes that I would never have spotted myself because it could spot routes that were at angles that worked

PHP:
[01:49:08.575 N] [ArchBuddy]: Selected "Remote Village Digsite" as the next digsite.[01:49:10.713 D] Activity: Moving to the digsite
[01:49:11.047 D] [Cast] Swift Flight Form 40120
[01:49:11.049 D] [CGSpellBook::CastSpell] Override ID: 40120, KnownIndex: 76
[01:49:11.062 N] Mounting: Swift Flight Form
[01:49:11.521 D] [LuaEvents] Getting argument values for event COMBAT_LOG_EVENT_UNFILTERED
[01:49:15.734 D] Activity: Surveying
[01:49:15.734 D] [Cast] Survey 80451
[01:49:15.734 D] [CGSpellBook::CastSpell] Override ID: 80451, KnownIndex: 309
[01:49:17.945 D] [ArchBuddy]: Next survey point (db): <4295.111, 947.711, 119.212>
[01:49:17.945 D] Activity: Moving to next survey point
[01:49:20.259 D] Unloading tiles!
[01:49:20.263 D] Activity: Loading Tile/s
[01:49:20.263 D] Loading HawaiiMainLand_30_23
[01:49:20.484 D] Activity: Moving to next survey point
[01:49:24.154 D] Activity: Surveying
[01:49:24.154 D] [Cast] Survey 80451
[01:49:24.154 D] [CGSpellBook::CastSpell] Override ID: 80451, KnownIndex: 309
[01:49:26.284 D] [ArchBuddy]: Next survey point (db): <4272.001, 943.77, 123.051>
[01:49:26.284 D] Activity: Moving to next survey point
[01:49:29.207 D] Activity: Surveying
[01:49:29.207 D] [Cast] Survey 80451
[01:49:29.207 D] [CGSpellBook::CastSpell] Override ID: 80451, KnownIndex: 309
[01:49:31.325 D] Activity: Loading Tile/s
[01:49:31.325 D] Loading HawaiiMainLand_30_24
[01:49:31.560 D] [ArchBuddy]: Next survey point (db): <4238.202, 927.213, 145.671>
[01:49:31.560 D] Activity: Moving to next survey point
[01:49:37.674 D] [STUCK] Got stuck at <4251.122, 932.2122, 136.1609> on map 870
[01:49:37.676 D] [STUCK][HITTEST] LD/LU: False
[01:49:37.676 D] [STUCK][HITTEST] Left: False
[01:49:37.676 D] [STUCK][HITTEST] RD/RU: False
[01:49:37.676 D] [STUCK][HITTEST] Right: False
[01:49:37.676 D] [STUCK][HITTEST] Behind: False
[01:49:37.676 D] [STUCK][HITTEST] Behind Left: False
[01:49:37.676 D] [STUCK][HITTEST] Behind Right: False
[01:49:40.816 D] [STUCK] Strafing worked!
[01:49:40.886 D] Flushing timed movement. Direction: AllAllowed
[01:49:46.016 D] Activity: Surveying
[01:49:46.016 D] [Cast] Survey 80451
[01:49:46.016 D] [CGSpellBook::CastSpell] Override ID: 80451, KnownIndex: 309
[01:49:48.141 D] [ArchBuddy]: Next survey point (db): <4238.202, 927.213, 145.671>
[01:49:48.141 D] Activity: Moving to next survey point
[01:49:52.252 D] [STUCK] Got stuck at <4250.131, 933.6409, 136.8172> on map 870
[01:49:52.255 D] [STUCK][HITTEST] LD/LU: False
[01:49:52.255 D] [STUCK][HITTEST] Left: False
[01:49:52.255 D] [STUCK][HITTEST] RD/RU: False
[01:49:52.255 D] [STUCK][HITTEST] Right: False
[01:49:52.255 D] [STUCK][HITTEST] Behind: False
[01:49:52.255 D] [STUCK][HITTEST] Behind Left: False
[01:49:52.255 D] [STUCK][HITTEST] Behind Right: False
[01:49:55.399 D] [STUCK] Strafing worked!
[01:49:55.469 D] Flushing timed movement. Direction: AllAllowed
[01:49:59.613 D] [STUCK] Got stuck at <4253.687, 929.6451, 133.4347> on map 870

Wish I still had a log for the townlong stepps issue, there it was repeatly walking off a large drop and then running at a sheer rockface, if I intervened and moved it to a route where It could walk back up it did so and then walked off again over and over
 
Bot dies and will not release the corps - stands still for the 6 minutes and after its get autoreleased it will continue .. but its a huge downtime !
 
My bot will now crash after attaching.

Version - latest beta v2.5.6549.62, just updated to it.
Environment - W8x64, WoWx32, DX11 mode
Plugins - the default set and Ultimate PVP Suite, all of them DISABLED, except for Refreshment Detection.
Installed CR's - Singular and CLU
Everything launched as Admin

Problem - I start WoW, Start HB, it attaches to WoW, reaches the line where it says "Character is level 90 Undead Warlock" and then crashes and wants to send an Error Report. I don't get to select a bot base, a CC, or profile, it crashes way before that.

Here is what it spits out before it crashes.

Honorbuddy v2.5.6549.62 started.
This is a BETA build of Honorbuddy. This is not meant for general usage. Please report any issues you may have in the beta thread on our forums.
This build may have bugs, and new features which may not be fully tested. Use at your own risk!
Logging in...
Attached to WoW with ID ****
New bot added!: ArchaeologyBuddy
New bot added!: BGBuddy
New bot added!: DungeonBuddy
New bot added!: Gatherbuddy2
New bot added!: Grind Bot
New bot added!: Questing
New bot added!: Mixed Mode
New bot added!: PartyBot
New bot added!: Combat Bot
New bot added!: Raid Bot
Honorbuddy v2.5.6549.62 started!
Character is a level 90 Undead Warlock

Capture.webp
Capture2.webp
Correction - now it totally won't even go past the "Logging in" stage. Bot just stays there forever. I checked all my sessions and killed whatever sessions there were active.

Logs attached.
 

Attachments

Last edited:
Quest Bot
Paladin, lvl 89, Dwarf, Retribution
Cava 1-90, in Townlong Steps
1:17 PST on 11/17/2012

Latest build is still getting stuck trying to walk up hills that are too steep for the bot to go up. Like it feels the best way to get to where it is supposed to go is in a straight line to the destination mountains be damned.

Log attached:
 

Attachments

Bot dies and will not release the corps - stands still for the 6 minutes and after its get autoreleased it will continue .. but its a huge downtime !

I have experienced this too. I will try to get a log of next time it happens to me.
 
I hope the mesh issue is fixed soon cos I want to through my pc out of the window at this moment in time.....
 
Pleased to report that my Buddy now works fine.

Maybe restarting WoW helped, I am not sure.
 
Build 63:

  • CombatRoutine.DeathBehavior comment modified to reflect proper usage. The behavior is used in a Sequence composite, and should not return Failure if it doesn't need to run.
  • Fixed the bot not releasing after dying.
  • Targeting filters adjusted slightly. Should now ignore all friendly targets when adding targets back on the target stack.
  • Changed the speed calculation in the stuck handler to account for swimming. Should no longer think its stuck while swimming, when it's not!
  • Should now purchase food and drinks from vendors in MoP. Some "drinks" on MoP vendors may not work, please let us know so they can be added!
 
You Should really working on two points :

1. The Mesh - The Char is just running against rocks , walls etc. in MOP if he wants to pickup or turnin a Quest he just trys to run from point a to b .. it seems the bot doesnt matter if a giant big mount everest is there .. just try to go trough x)

2. BGBuddy Problem with " Temple of Kotmugo " the Horde Startposition is wrong .. he runs against the wall .. just add in the next update this position for Horde <StartLocation X="1780.244" Y="1591.458" Z="32.28436" Side="Horde" /> it should be very easy for u or ;)?
 
AW: Honorbuddy Beta Builds

Freeze should be fixed with the next build according to raphus latest change
 
HB no more saves the last position of its window on exit. it randomly writes a position into <MainWindowLocationY> </MainWindowLocationY>
X position seems to be saved correctly.
 
Freeze should be fixed with the next build according to raphus latest change

awsome because my pc is good gaming pc i know its not my fault and i reinstalled the bot and i know i did it right im here since the hb beta:) it also happns in the stable one laria the only stable build was version 507 that never got me any freezing stucks or so
 
Last edited:
Logic Suggestion For Alterac Valley i ask it be more like AB is now. More Node dependent then NPC dependent i hate seeing toon moving to Bunker for Balinda or moving to Dun baldar for Vandar. I would like to see moving to Graveyard reason under attack. Moving to defend This tower reason under attack. moving to this tower reason uncapped. How to fix him standing in front of door to Vandar im not sure but looks terrible! Maybe some sort of check on Vans health bar if van is under 95% health move to fight?
 
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