Which Bot? (Grind, Quest, Archaeology Buddy, BGBuddy, etc):
Gatherbuddy2
Character Information (Class, Level, Race, Spec):
Monk, 90, Panda, WindWalker
What profile were you using? (if applicable. Please provide a link, or an attachment for the profile):
Private Profile
Date the bug occured (please be as specific as possible, eg; Weds, 12th of October, at 5:36 AM EST):
21:10 19/01/2012
Please explain, in as much detail as possible, what the bug is. (The more detail, the better) If your report has no information, or we can't determine what you're talking about, the bug will be ignored. Please be concise with your report.:
StyxWoW.Me.Face(); WoWMovement.Face(); does not face the target probably and ends up 180 degrees on where it should be facing (so target is behind him)
Please explain any steps to reproduce this bug. If the bug is not reproducible, we may not be able to fix it.
Code:
if (StyxWoW.Me.CurrentTarget != null &&
!StyxWoW.Me.IsFacing(StyxWoW.Me.CurrentTarget))
{
StyxWoW.Me.Face(); // and I tried StyxWoW.Me.CurrentTarget.Face(); same result
}
Please list all plugins currently enabled (as well as links to any plugins not packaged with HB by default):
default and F2FTrader & AIMLWhisper & AlwaysHere
Which Custom Class are you using?
GiwinMonk
Please include the version, and link if applicable.Please attach a log for this bug report.Attach a screenshot, if applicable, to help us find the bug. (Note: ensure you do not use the built in WoW screenshot functionality, as it does include a watermark, unless you change the image quality!)
Downgrading to Release version fixed it for me, as you can see from internal logs I have always used beta for months but now forced to downgrade due to targeting problems, Singular however still works as I believe it uses it's own formula, I am now using this code below in [Release] version and it works nicely.
Code:
if (StyxWoW.Me.CurrentTarget != null &&
!StyxWoW.Me.IsFacing(StyxWoW.Me.CurrentTarget))
{
Logging.Write("Inside ConstantFace Channeling");
var objectList =
ObjectManager.GetObjectsOfType<WoWUnit>(false, false).Where(
o => o != null && o.IsHostile && !o.IsPet);
foreach (WoWUnit unit in objectList.Where(unit => unit != null))
{
unit.Face();
}
}