exdeus
Member
- Joined
- Aug 18, 2012
- Messages
- 550
- Reaction score
- 2
I'm honestly hoping some serious changes happen with the next build. One to avert any detection mechanisms that are currently in place (based on that huge pdf report I read about bots on these forums) GB/BG mainly and new unheard of methods and features that randomize the characteristics of a bot making it appear less like a bot...
Example a dead give away is running along the edge of a cliff (questing mode) or instead of turning around and running towards a directive (path) set forth in the profile , it will run in a loop backwards and along the edge of walls and rocks etc... and behind a fence instead of through the gate the fence creates...
This is a mapping/meshing issue at hand with the bot that I think is also part of the problem. If you randomize everything involved, you don't merit the risk of detection unless that randomization is not perfected.
In a nutshell what I am trying to say is meshing, ctm, and pathing in general needs to be re-invented because as much as people say it isn't broke... it really is.
I honestly wish there was a method where meshes could be customized to our own liking. And for pathing a visual method of editing and saving.
you are dreaming.....