wozoki
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- Joined
- Jan 15, 2010
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This a re-post of http://www.thebuddyforum.com/honorbuddy-forum/support-issues/72285-honorbuddy-meshes.html because it got closed due to wrong section (You could have just moved it, guys)
This is NOT a QQ post. I would like your guys opinion about all this, and most of all I would to hear from a dev. It seems when it comes to this topic, the devs tends to stay way and keep their distance.
For a while now (since HB release actually) there has always been flaws with the Mesh. Here are a few things that I'm not very satisfied with, and would like to share my thoughts about.
First thing i noticed is that you obviously don't learn from your mistakes. I'm pretty sure I'm not alone when I say that my bot often gets stuck trying to walk through a mailbox. Now why is this still happening in MoP when i know for sure you recently Meshed that place out?
The other thing that REALLY boggles my mind, is why on earth did you mesh out WoW in a way that it can only work smooth if you're on a gnome or a Goblin. Its a pain in the ass to Questbot a Tauren because it gets stuck in every corner and every small underpass. I know for example this one place in The Barrens where it tries to walk under a root of a tree. Nope. not happening. The bad unstuck routine makes the bot stay there for ever until someone sees it and fixes it by hand. Another place is in Ashenvale (it goes here with Kick's Questing) when it's going up/down a spiral staircase that's around a tree. When its on the top it tries to walk as closely to the wall as possible (by the nano-meter and therefore gets stuck since there is a slightly bulge higher up. And it doesn't really help that the bot ticks 100 times a second so its impossible to correct the error with the bot on. In fact, I have gotten disconnects when this has happen (I'm assuming because of an input limit)
I know you are aware of this and i did some research and found this quote by Kick
"we'll have to adjust nav to compensate for it if /when we re-write the nav system"
It really makes me sad that he says "if/when". As a customer of a pretty expensive bot I do expect this bot to work with every race. The fact that you didn't think this through when you meshed out the world is not my problem, and is in my opinion something you have to fix. Everyone makes mistakes, but when a customer ask for a fix, and the answer is what seems like a straight up "no." That doesn't cut it for me!
Next thing on the list is the unnecessarily shortcuts the bot tries to take. I cant name a place. But I remember several times (also in BGs) that the bot chooses a path that goes a little bit to the right (or left) so he can cleverly move between two trees (or rocks, whatever) But why? Why do that when you can simply go in a straight line. Me personally want the bot to walk as much in a straight line as possible as i hate the way the bot turns, like a bot. its just so robot like. Even tho the turning part is fine. I know you cant change that
When the bot jumps down small or big ledges this leads also to problems. Apparently if your character jumps further ahead than the bot would calculate. It panics. Instead of adapting and moving to the NEXT spot available, it moves back (just beneath the ledge) and then proceeds to the next spot. This is VERY frustrating in BGs when you see a line of people doing the exact same thing. I mean come on. Things like that should be unacceptable in a PvP environment. Not to mention the "randomizing path" which is just crap to be honest. Don't get me wrong. I do love this bot, but it also needs some love from you guys.
I have also noticed that when using GB it sometimes tries to unstuck when its not really stuck, getting the "unstuck attempt **" Now while on the subject; The unstuck maneuver sucks. 90% of the time when the bot gets stuck all is needs to do is jump or strafe to the left/right (This excludes GB2) Most of the time its because of a rock or something like that (with a ramp shape) So what the bot does is Jump (that's fine) but after the jump he backpedals BACK again and then goes right and forward, only to get stuck again. So it basically gets unstuck, and then goes back again only to enter, in some cases, an endless loop.
I know you got a lot on your hands as of this moment (With not even a working CC id say you're pretty far behind. Waking up with tons of Deserters in a row because Singular currently does not support Combat for this class/spec combination) [Not relevant any more]
So to recap:
A lot of the issues would be fixed if the bot would have a safezone like 1 yard from any wall or water. Very often the bot ends up swimming because if walks to close to the water. What person would do that?
And if the unstuck routine would be changed and the mailboxes added to the mesh, the bot would work so much better.
Sometimes i wish i could just enter my own waypoints
This is NOT a QQ post. I would like your guys opinion about all this, and most of all I would to hear from a dev. It seems when it comes to this topic, the devs tends to stay way and keep their distance.
For a while now (since HB release actually) there has always been flaws with the Mesh. Here are a few things that I'm not very satisfied with, and would like to share my thoughts about.
First thing i noticed is that you obviously don't learn from your mistakes. I'm pretty sure I'm not alone when I say that my bot often gets stuck trying to walk through a mailbox. Now why is this still happening in MoP when i know for sure you recently Meshed that place out?
The other thing that REALLY boggles my mind, is why on earth did you mesh out WoW in a way that it can only work smooth if you're on a gnome or a Goblin. Its a pain in the ass to Questbot a Tauren because it gets stuck in every corner and every small underpass. I know for example this one place in The Barrens where it tries to walk under a root of a tree. Nope. not happening. The bad unstuck routine makes the bot stay there for ever until someone sees it and fixes it by hand. Another place is in Ashenvale (it goes here with Kick's Questing) when it's going up/down a spiral staircase that's around a tree. When its on the top it tries to walk as closely to the wall as possible (by the nano-meter and therefore gets stuck since there is a slightly bulge higher up. And it doesn't really help that the bot ticks 100 times a second so its impossible to correct the error with the bot on. In fact, I have gotten disconnects when this has happen (I'm assuming because of an input limit)
I know you are aware of this and i did some research and found this quote by Kick
"we'll have to adjust nav to compensate for it if /when we re-write the nav system"
It really makes me sad that he says "if/when". As a customer of a pretty expensive bot I do expect this bot to work with every race. The fact that you didn't think this through when you meshed out the world is not my problem, and is in my opinion something you have to fix. Everyone makes mistakes, but when a customer ask for a fix, and the answer is what seems like a straight up "no." That doesn't cut it for me!
Next thing on the list is the unnecessarily shortcuts the bot tries to take. I cant name a place. But I remember several times (also in BGs) that the bot chooses a path that goes a little bit to the right (or left) so he can cleverly move between two trees (or rocks, whatever) But why? Why do that when you can simply go in a straight line. Me personally want the bot to walk as much in a straight line as possible as i hate the way the bot turns, like a bot. its just so robot like. Even tho the turning part is fine. I know you cant change that

When the bot jumps down small or big ledges this leads also to problems. Apparently if your character jumps further ahead than the bot would calculate. It panics. Instead of adapting and moving to the NEXT spot available, it moves back (just beneath the ledge) and then proceeds to the next spot. This is VERY frustrating in BGs when you see a line of people doing the exact same thing. I mean come on. Things like that should be unacceptable in a PvP environment. Not to mention the "randomizing path" which is just crap to be honest. Don't get me wrong. I do love this bot, but it also needs some love from you guys.
I have also noticed that when using GB it sometimes tries to unstuck when its not really stuck, getting the "unstuck attempt **" Now while on the subject; The unstuck maneuver sucks. 90% of the time when the bot gets stuck all is needs to do is jump or strafe to the left/right (This excludes GB2) Most of the time its because of a rock or something like that (with a ramp shape) So what the bot does is Jump (that's fine) but after the jump he backpedals BACK again and then goes right and forward, only to get stuck again. So it basically gets unstuck, and then goes back again only to enter, in some cases, an endless loop.
I know you got a lot on your hands as of this moment (With not even a working CC id say you're pretty far behind. Waking up with tons of Deserters in a row because Singular currently does not support Combat for this class/spec combination) [Not relevant any more]
So to recap:
A lot of the issues would be fixed if the bot would have a safezone like 1 yard from any wall or water. Very often the bot ends up swimming because if walks to close to the water. What person would do that?
And if the unstuck routine would be changed and the mailboxes added to the mesh, the bot would work so much better.
Sometimes i wish i could just enter my own waypoints

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