raphus
Well-Known Member
- Joined
- Jun 17, 2010
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Honorbuddy v2.5.7270.627
Changelog
Code:
Hotfix (#626 to #627)
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* Quest bot's root behavior is now a group composite for backward compatibility
General
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* Visual bug fix on Info Panel for Time to Level
* Bot now waits 1.5-2.5 seconds before releasing the corpse.
* Fixed a bug where Talented plugin may fail to set specilization or spend a talent point sometimes.
API
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* LuaEvents now properly re-hooks after relogging. This fixes a lot of issues with event driven code. Getting stuck at updating flightmasters is one of them.
* WoWUnit.OwnedByUnit now checks for WoWUnit.CreatedByUnit aswell. This was causing several bots to attack player pets/minions while they shouldn't.
* Mount settings are now respected properly. This includes class specific mounts and flying forms.
* Navigator now clears the cached paths when the bots stops or the map is changed.
Dungeonbuddy
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* Lowered the proximity distance required to interact with mage food tables, buff food tables and soul wells to 20 yards.
* Bunch of script updates.
Gatherbuddy
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* Randomization factor doesn't affect the Height randomization anymore. (It was generating points too high or too low)
Questing
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* Questbot_Main hook has been added. Any questing logic is done within this hook, or child hooks.
* Fixed a bug where the bot may get stuck at quest pick ups for quests which doesn't have a TurnIn step
* It now closes any previous frames and targets the quest giver before picking up or turning in a quest.
* New profile tags:[INDENT]- <DisableBehavior Name="Combat, Loot, Death, Vendor, Roam" /> (Behaviors can be used together with commas. You can also use All)[/INDENT]
[INDENT]- <EnableBehavior Name="Combat, Loot, Death, Vendor, Roam" />[/INDENT]
[INDENT]- <Blacklist>[/INDENT]
[INDENT=2]<Mob Name="Raphus" Entry="666" Flags="Combat, Pull, Loot, Node, Interact" /> [/INDENT]
[INDENT] </Blacklist>[/INDENT]
Singular
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General
* change- Target: will now make the BotPoi (point of interest) the highest priority target.
* change- Pull Override: this setting has been removed
* change- will output log message when facing
* change- Singular will now output a message when ANY component changes the Pull Distance unless you are in a Raid. Previously this was done only while questing and with debug mode turned on. Since a number of issues have been reported due to running with a Pull Distance of 0 or 1, this will make sure the user is aware of the low value that will prevent the botbase from invoking the Combat Routine for Pulling mobs.
* fixed - Melee Characters - fixed exceptions occurring while in combat and no current target selected. this happened primarily with manual assist bots
* fixed - stun detection interfering with initial quest for Undead start area
* fixed - typo in Pull Distance monitoring message
Hunter
* fixed - All Specs - no longer faces out of combat
* fixed - All Specs - Dismiss Pet was cast multiple times in succession. Now recognizes when pet has been dismissed
Warrior
* fixed - Lowbie - added missing cast of Execute
Priest
* fixed - Discipline - bug which prevented movement in Battlegrounds
Rogue
* new - All Specs - added Stealth If Eating setting (defaults to true)
* new - All Specs - added Burst of Speed during pull if target more than 10 yards and energy is nearly capped
Download From: Installer (recommended) / Zip
Requirements
4.0- Download: Microsoft Visual C++ 2010 Redistributable Package (x86) - Microsoft Download Center - Download Details
Reporting Bugs
When reporting a bug, please include your full log file (found in your bot folder under the "Logs" directory, sort by creation date to find it easier), a full and detailed explanation of the bug, as well as any screenshots that may be useful in tracking down the bug.
Enjoy!
Last edited:







4.0