My bot is standing still infront of a Quest NPC trying to turn in a quest but cant until the bot gives up and stops. It also just randomly stops and if i turn my character 180 degrees it starts again. Seen alot of reports of this aswell.
[07:50:41.026 D] [Lua.Events] Attached to event LOOT_OPENED with handler
[07:50:41.643 N] Looting Shao-Tien Soul-Render Guid:0xF551011200A7E4A5
[07:50:41.643 V] Blacklisting F551011200A7E4A5 for 00:15:00 [Type: Loot]
[07:50:41.644 D] ItemId: 0, IsCurrency: 0, IsCoinage: 1, Byte6: 0, Byte7: 0, TextureId: 0, Quantity: 5106, Int10: 0, Int14: 0, Status: 0
[07:50:41.664 D] Cleared POI - Reason Waiting for loot flag
[07:50:41.664 D] Cleared POI
[07:50:42.079 D] Changed POI to:Type: Kill, Name: Shao-Tien Soul-Render
[07:50:42.238 D] Cleared POI - Reason POI is dead from Combat
[07:50:42.238 D] Cleared POI
[07:50:42.437 N] [Singular-DEBUG] CurrentTarget set to: Mistfall Villager.EBAA h=20.0%, maxh=1969705, d=40.3 yds, box=1.5, player=False, hostile=False
[07:50:42.493 D] Changed POI to:Type: Kill, Name: Mistfall Villager
[07:50:42.668 D] Cleared POI - Reason POI is Friendly
[07:50:42.669 D] Cleared POI
[07:50:42.858 D] Changed POI to:Type: Kill, Name: Mistfall Villager
[07:50:43.019 D] Cleared POI - Reason POI is Friendly
[07:50:43.019 D] Cleared POI
[07:50:43.191 D] Changed POI to:Type: Kill, Name: Mistfall Villager
[07:50:43.365 D] Cleared POI - Reason POI is Friendly
When i tried to update i got an error and said I needed to update manualy, then i just deleted and did a fresh install now when its loading i get an error "HOnorbuddy has stoped working"
Is there some way to fix the problem with getting stuck at FPs? It seems to have started up again with getting stuck on the FP people when it updates the FP map. In order to move past getting stuck I have to do the quest that comes after updating/flying to a new FP. It's kind of frustrating.
Log is attached. I have HB's log level set to Diagnostic by default. Maybe you guys can see what's causing it to get stuck at FPs again.
Would it be possible to randomize the stuck methods? just makes the bot look less like a bot as the stuck method is a one way system.
What would that be needed for?Would be nice if you could set in the UI what your lag is. Now it seems like the wait time is set for someone in Africa playing the European server.
What would that be needed for?
The latency is visible both in the game and to the bot api