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Honorbuddy 2.5.6597.518

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Sha shooter mobs. Those mobs are located on top of the map on jade forest, above honeydrew village. When that mobs attacks me the bot doesnt attack back and gets stucked there in combat doesnt do anything. Dunno if its the profile or the bot. I guess its the bot

Without logs can't be sure but chances are high it's your CR.
Try using the plugin Supreme Target and see what happens or try another CR.
 
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balance druid equips agi items with autoequip because of higher ilvl
 
the bot is totally broken since patch for me, grind bot doesn't work, bg buddy work but totally broken, quester stop after some mins, this is so boring
 
getting SQLite errors every second now.
log:
View attachment 5540 2012-12-03 20.46.zip
code:
Code:
[13:47:51.390 D] [Lua.Events] Attached to event PARTY_MEMBERS_CHANGED with handler HandlePartyMembersChanged
[13:47:51.609 D] System.TypeInitializationException: The type initializer for '€.' threw an exception. ---> System.Data.SQLite.SQLiteException: SQLite error
no such table: npcs
   at System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain)
   at System.Data.SQLite.SQLiteCommand.BuildNextCommand()
   at System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index)
   at System.Data.SQLite.SQLiteDataReader.NextResult()
   at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
   at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
   at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery()
   at Styx.CommonBot.Database.Connection.(SQLiteCommand , Object[] )
   at €..()
   at €...cctor()
   --- End of inner exception stack trace ---
   at €..()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.()
   at Styx.CommonBot.TreeRoot.() --> System.Data.SQLite.SQLiteException (0x80004005): SQLite error
no such table: npcs
   at System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain)
   at System.Data.SQLite.SQLiteCommand.BuildNextCommand()
   at System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index)
   at System.Data.SQLite.SQLiteDataReader.NextResult()
   at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
   at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
   at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery()
   at Styx.CommonBot.Database.Connection.(SQLiteCommand , Object[] )
   at €..()
   at €...cctor()
[13:47:51.609 D] System.TypeInitializationException: The type initializer for '€.' threw an exception. ---> System.Data.SQLite.SQLiteException: SQLite error
no such table: npcs
   at System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain)
   at System.Data.SQLite.SQLiteCommand.BuildNextCommand()
   at System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index)
   at System.Data.SQLite.SQLiteDataReader.NextResult()
   at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
   at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
   at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery()
   at Styx.CommonBot.Database.Connection.(SQLiteCommand , Object[] )
   at €..()
   at €...cctor()
   --- End of inner exception stack trace ---
   at €..()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.()
   at Styx.CommonBot.TreeRoot.() --> System.Data.SQLite.SQLiteException (0x80004005): SQLite error
no such table: npcs
   at System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain)
   at System.Data.SQLite.SQLiteCommand.BuildNextCommand()
   at System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index)
   at System.Data.SQLite.SQLiteDataReader.NextResult()
   at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
   at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
   at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery()
   at Styx.CommonBot.Database.Connection.(SQLiteCommand , Object[] )
   at €..()
   at €...cctor()
 
getting SQLite errors every second now.
log:
View attachment 71631
code:
Code:
[13:47:51.390 D] [Lua.Events] Attached to event PARTY_MEMBERS_CHANGED with handler HandlePartyMembersChanged
[13:47:51.609 D] System.TypeInitializationException: The type initializer for '€.' threw an exception. ---> System.Data.SQLite.SQLiteException: SQLite error
no such table: npcs
   at System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain)
   at System.Data.SQLite.SQLiteCommand.BuildNextCommand()
   at System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index)
   at System.Data.SQLite.SQLiteDataReader.NextResult()
   at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
   at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
   at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery()
   at Styx.CommonBot.Database.Connection.(SQLiteCommand , Object[] )
   at €..()
   at €...cctor()
   --- End of inner exception stack trace ---
   at €..()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.()
   at Styx.CommonBot.TreeRoot.() --> System.Data.SQLite.SQLiteException (0x80004005): SQLite error
no such table: npcs
   at System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain)
   at System.Data.SQLite.SQLiteCommand.BuildNextCommand()
   at System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index)
   at System.Data.SQLite.SQLiteDataReader.NextResult()
   at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
   at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
   at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery()
   at Styx.CommonBot.Database.Connection.(SQLiteCommand , Object[] )
   at €..()
   at €...cctor()
[13:47:51.609 D] System.TypeInitializationException: The type initializer for '€.' threw an exception. ---> System.Data.SQLite.SQLiteException: SQLite error
no such table: npcs
   at System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain)
   at System.Data.SQLite.SQLiteCommand.BuildNextCommand()
   at System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index)
   at System.Data.SQLite.SQLiteDataReader.NextResult()
   at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
   at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
   at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery()
   at Styx.CommonBot.Database.Connection.(SQLiteCommand , Object[] )
   at €..()
   at €...cctor()
   --- End of inner exception stack trace ---
   at €..()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.()
   at Styx.CommonBot.TreeRoot.() --> System.Data.SQLite.SQLiteException (0x80004005): SQLite error
no such table: npcs
   at System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain)
   at System.Data.SQLite.SQLiteCommand.BuildNextCommand()
   at System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index)
   at System.Data.SQLite.SQLiteDataReader.NextResult()
   at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
   at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
   at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery()
   at Styx.CommonBot.Database.Connection.(SQLiteCommand , Object[] )
   at €..()
   at €...cctor()


Hmm did you delete die file data.bin inside the HB Folder?
 
Hmm did you delete die file data.bin inside the HB Folder?

nope, fresh installation, fresh download 3 times. always same issue.
what i did:
download, unrar, copy of fresh lazyraider and professionbuddy, start.
i did it without lazyraider and PB now, seems to work. hopefully.
 
impossible to use teamviewer on client while HB is running. HB gets freezed on connect or disconnect of TV. Process runs, Toon is fighting but just stand on the same place. I tryed TV7 + 8. I switched off the Quick Connect in Teamviewer.
 
impossible to use teamviewer on client while HB is running. HB gets freezed on connect or disconnect of TV. Process runs, Toon is fighting but just stand on the same place. I tryed TV7 + 8. I switched off the Quick Connect in Teamviewer.
I have no problems. using team viewer 7.
 
So i have 100% afk profile before 5.1, after patch i cant bot anymore. For some reason bot dont mail any items, when bot have full bags he just using hearthstone, going to vendor, selling greens, repairing and staying at one place for 1-2 mins. Then profile starts from the start and going to grind area so bot skipped mailing part for some reason, dont even going to mailbox.
I made some testing: got full bags of leather and meat and few greens, gear not repaired and got same problem as i described before. Then moved to grind area, got some loot and runned to start willage using "taxi" (because hearthstone was on CD), then i stopped bot.
Profile settings:
<MailGrey>
False
</MailGrey>
<MailWhite>
True
</MailWhite>
<MailGreen>
False
</MailGreen>
<MailBlue>
True
</MailBlue>
<MailPurple>
True
</MailPurple>
<SellGrey>
True
</SellGrey>
<SellWhite>
False
</SellWhite>
<SellGreen>
True
</SellGreen>
<SellBlue>
False
</SellBlue>
<SellPurple>
False
</SellPurple>

Btw im using quest bot and botting in pandaria.

So attaching log.
 

Attachments

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I bugged this in .517 and its still not working in .518.

The InteractWith custom behavior no longer buys from the merchant.

E.g.
PHP:
				<CustomBehavior File="InteractWith" MobId="58718" BuyItemId="89329" BuyItemCount="1" />

Opens the merchant window but doesn't buy anything.
 
I'm struggeling with my GB2. It won't pick up any herbs or ore in Uldum. Using [GB2] Zuabros' Uldum Min+Herb 1.8 with this (2.5.6597.518) version.
Same here, GB2 is not doing anything. Just stands there "could not generate path". Funny thing is, when I start GB2 on a different location, it runs all the way to the right spot (all over Kalimdor or EK) and then starts spamming the "could not generate path"... lol! It ran all the way there and THEN can't find the path? :)
When I choose a location that traverses THROUGH the area to another area, the pathing works fine. What could be wrong? It only picks up herbs while travelling to another zone, or when they are visible on the radar.
Independant of the CR i choose, BTW. When I move manually, it picks up a node as soon as it's on the radar. Otherwise it stands still and HB says: Moving to next hotspot, while spamming the red text.
 

Attachments

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Can't generate a path to an NPC its standing right in front of, well within interact distance. Mesh issue or something else? She was moved in 5.1 if that makes any difference but my profile was updated and I am, in fact, in exactly the right place.

Here's the profile section just in case
PHP:
			<CustomBehavior File="Message" Text="Borrowing a Kite to Water Plants" LogColor="LawnGreen"  />
			<CustomBehavior File="FlyTo" DestName="borrow a kite from Wing Nga." X="-218.6162" Y="471.154" Z="185.6516" />
			<CustomBehavior File="ForcedDismount" />
			<CustomBehavior File="InteractWith" ObjectType="Npc" MobId="60231" NumOfTimes="1" GossipOptions="1,1" />
 

Attachments

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I find the bot getting stuck an awful lot lately (well ever since I hit outland) Im using the kicks 1-90, mostly in zangabarmash but I'm just wondering would it be the bot itslef bugging (if its getting stuck on places and stopping, and me having to stop the bot and restart it again to get it going) or if its kicks profile which I would highly doubt!

Thanks for the help guys guys!

No logs Cuz I lost them all reinstalling

Just a note it gets stuck in the troll bridges, and the big mushrooms alot, caught it getting stuck running up a set of spiral stairs and also trying to run straight threw a fire...
 
Last edited:
I find the bot getting stuck an awful lot lately (well ever since I hit outland) Im using the kicks 1-90, mostly in zangabarmash but I'm just wondering would it be the bot itslef bugging (if its getting stuck on places and stopping, and me having to stop the bot and restart it again to get it going) or if its kicks profile which I would highly doubt!

Thanks for the help guys guys!

No logs Cuz I lost them all reinstalling

Just a note it gets stuck in the troll bridges, and the big mushrooms alot, caught it getting stuck running up a set of spiral stairs and also trying to run straight threw a fire...


I agree... the bot gets stuck CONSTANTLY everywhere. It also does the "cannot generate path" in a ton of areas. Very very broken.
 
I agree... the bot gets stuck CONSTANTLY everywhere. It also does the "cannot generate path" in a ton of areas. Very very broken.
Confirmed. Questing is hardly doable in Classic or LK "could not generate path". Also emptied my meshes and let it download again. Same goes for GB2; not really working at all because of the same problem. And yes, getting stuck makes the bot not AFK'able at all. I just do dungeons nowadays :)
 
View attachment 3588 2012-12-06 23.58.zip Log here

The bot was working fine and now has stopped working it says
"[Singular] ... running the BGBuddy bot Solo in Stormwind City
[Singular] Your Level 76 Human Arms Warrior Build is
[Singular] ... running the BGBuddy bot Solo in Stormwind City"
Endlessly over and over again but doesn't work.
 
Does bot and routine share target blacklist?
Doesnt seem like it.
Leads to target loops if the routine gives up on the target and blacklists it, but since Quest bot doesnt check the same blacklist, it will set the same target again.
Please have a look at it.
Running Quest Bot and Singular.
Code:
[LEFT]Changed POI to:Type: Kill, Name: Northwind Hawk[/LEFT][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POI[Singular-DEBUG] CurrentTarget set to: Northwind Hawk.C098 h=100.0%, maxh=214985, d=62.6 yds, box=4.0, player=False, hostile=TrueChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POIChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT][LuaEvents] Getting argument values for event COMBAT_LOG_EVENT_UNFILTERED[Singular-DEBUG] [CombatLog] Myself cast of Taunt#355 failed: 'No target'[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POI[LuaEvents] Getting argument values for event COMBAT_LOG_EVENT_UNFILTERED[Singular-DEBUG] [CombatLog] Myself cast of Taunt#355 failed: 'Out of range'Changed POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT][LuaEvents] Getting argument values for event COMBAT_LOG_EVENT_UNFILTERED[Singular-DEBUG] [CombatLog] Myself cast of Taunt#355 failed: 'No target'[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POI[LuaEvents] Getting argument values for event COMBAT_LOG_EVENT_UNFILTERED[Singular-DEBUG] [CombatLog] Myself cast of Taunt#355 failed: 'Out of range'Changed POI to:Type: Kill, Name: Northwind Hawk[LuaEvents] Getting argument values for event COMBAT_LOG_EVENT_UNFILTERED[Singular-DEBUG] [CombatLog] Myself cast of Taunt#355 failed: 'Out of range'[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT][LuaEvents] Getting argument values for event COMBAT_LOG_EVENT_UNFILTERED[Singular-DEBUG] [CombatLog] Myself cast of Taunt#355 failed: 'No target'[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POI[LuaEvents] Getting argument values for event COMBAT_LOG_EVENT_UNFILTERED[Singular-DEBUG] [CombatLog] Myself cast of Taunt#355 failed: 'Out of range'Changed POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POI[Singular-DEBUG] CurrentTarget set to: Northwind Hawk.6620 h=100.0%, maxh=214985, d=87.0 yds, box=4.0, player=False, hostile=TrueChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POIChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POI[Singular-DEBUG] CurrentTarget set to: Northwind Hawk.661F h=100.0%, maxh=214985, d=52.1 yds, box=4.0, player=False, hostile=TrueChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT][LuaEvents] Getting argument values for event COMBAT_LOG_EVENT_UNFILTERED[Singular-DEBUG] [CombatLog] Myself cast of Taunt#355 failed: 'Out of range'[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT][LuaEvents] Getting argument values for event COMBAT_LOG_EVENT_UNFILTERED[Singular-DEBUG] [CombatLog] Myself cast of Taunt#355 failed: 'No target'[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POIChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POI[LuaEvents] Getting argument values for event COMBAT_LOG_EVENT_UNFILTERED[Singular-DEBUG] [CombatLog] Myself cast of Taunt#355 failed: 'Out of range'Changed POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POIChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POIChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POIChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POIChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POIChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POIChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POI[Singular-DEBUG] CurrentTarget set to: Northwind Hawk.C098 h=100.0%, maxh=214985, d=130.9 yds, box=4.0, player=False, hostile=TrueChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POIChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POIChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POIChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POI[Singular-DEBUG] CurrentTarget set to: Northwind Hawk.661F h=100.0%, maxh=214985, d=128.9 yds, box=4.0, player=False, hostile=TrueChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POIChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POIChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POIChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Cleared POI - Reason No targets in target list - POI.Kill Sanity ChecksCleared POIChanged POI to:Type: Kill, Name: Northwind Hawk[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#f5f5f5][SIZE=1][COLOR=#f5f5f5][LEFT]MoveToTarget: Could not generate path to target: Northwind Hawk, blacklisting!Stopping the bot![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Stop called![/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#808080][SIZE=1][COLOR=#808080][LEFT]Bot Stopped! Reason: User pressed the stop button[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#ffa500][SIZE=1][COLOR=#ffa500][LEFT]Activity: Honorbuddy Stoppedsettarget failed.[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE]
 
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