I'm having more Error 132's with this version, particularly on zoning at start.
Errors in the logs look like this in general:
At this point WoW crashes with error 132.Code:[20:22:17:672] Activity: Initialization complete [20:22:17:672] Initialization complete. [20:22:27:190] UNK INSTR @ 0xFF7F0006 - defaulting to injection [Unknown instruction encountered at 6. (Opcode: 0000)]
The bot has not been started yet (to make this clear).
It's on startup and initialize of the bot.
[21:25:38:768] Activity: Initialization complete
[21:25:38:768] Initialization complete.
[21:30:57:708] UNK INSTR @ 0xFF790005 - defaulting to injection [Unknown instruction encountered at 5. (Opcode: 0000)]
[ArchBuddy v1.1.0.352]:Searching for digsites...
[ArchBuddy v1.1.0.352]:Found digsite Baleheim Digsite [Distance: 8992.524 yards]
[ArchBuddy v1.1.0.352]:Found digsite Wyrmskull Digsite [Distance: 9026.608 yards]
[ArchBuddy v1.1.0.352]:Found digsite Halgrind Digsite [Distance: 8788.469 yards]
[ArchBuddy v1.1.0.352]:Found digsite Ymirheim Digsite [Distance: 245.8949 yards]
[ArchBuddy v1.1.0.352]:Selected "Ymirheim Digsite" as the next digsite.
[Singular] Eclipse Percent: 80
[Singular] No viable target! NOT GOOD!
[Singular] Eclipse Percent: 80
[Singular] No viable target! NOT GOOD!
[Singular] Eclipse Percent: 80
[Singular] No viable target! NOT GOOD!
[Singular] Eclipse Percent: 80
[Singular] No viable target! NOT GOOD!
[Singular] Eclipse Percent: 80
[Singular] No viable target! NOT GOOD!
[Singular] Eclipse Percent: 80
[Singular] No viable target! NOT GOOD!
[Singular] Eclipse Percent: 80
[Singular] Casting Starfall on Ymirjar Element Shaper
[Singular] Eclipse Percent: 80
[Singular] Casting Starsurge on Ymirjar Element Shaper
[Singular] Eclipse Percent: 80
[Singular] Casting Starsurge on Ymirjar Element Shaper
[Singular] Eclipse Percent: 80
[Singular] No viable target! NOT GOOD!
[Singular] Eclipse Percent: 80
[Singular] Target is invalid. Switching to Ymirheim Chosen Warrior!
[Singular] Eclipse Percent: 80
[Singular] Target is invalid. Switching to Ymirheim Chosen Warrior!
[Singular] Eclipse Percent: 80
[Singular] Target is invalid. Switching to Ymirheim Chosen Warrior!
[Singular] Eclipse Percent: 80
[Singular] Casting Force of Nature on -Nobody-
[Singular] Eclipse Percent: 80
[Singular] Pet changed. Rebuilding actions mapping.
[Singular] Eclipse Percent: 80
[Singular] [Pet] Casting Attack
[Singular] Eclipse Percent: 80
[Singular] Casting Starsurge on Ymirheim Chosen Warrior
[Singular] Eclipse Percent: 80
[Singular] Casting Starsurge on Ymirheim Chosen Warrior
Stopping the bot!
[ArchBuddy v1.1.0.352]:Stopped Archaeologybuddy after clearing 1 digsites in 0h 21m 9s.
[ArchBuddy v1.1.0.352]:Solve Report:
[ArchBuddy v1.1.0.352]:---------------------------
[ArchBuddy v1.1.0.352]:Scepter of Xavius: 2
System.Threading.ThreadAbortException: Thread was being aborted.
at ..GetTile(TileIdentifier wowTile)
at Tripper.Navigation.WowNavigator.LoadTile(TileIdentifier wowTile)
at Tripper.Navigation.WowNavigator.(Int32 x, Int32 y)
at Tripper.RecastManaged.Detour.NavMeshTileLoader.TileLoader(Int32 x, Int32 y, Void* userArg)
at dtNavMeshQuery.loadNeighbourTiles(dtNavMeshQuery* , UInt32 ref)
at dtNavMeshQuery.updateSlicedFindPath(dtNavMeshQuery* , Int32 maxIter)
at Tripper.RecastManaged.Detour.NavMeshQuery.UpdateSlicedFindPath(Int32 maxIter)
at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end)
at Styx.Logic.Pathing.MeshNavigator.CanNavigateFully(WoWPoint from, WoWPoint to, Int32 maxHops)
at Styx.Logic.Pathing.Navigator.CanNavigateFully(WoWPoint from, WoWPoint to, Int32 maxHops)
at Styx.Logic.Pathing.Navigator.CanNavigateFully(WoWPoint from, WoWPoint to)
at Styx.Database.NpcQueries.GetNearestNpc(WoWFactionTemplate myFaction, UInt32 mapId, WoWPoint searchLocation, UnitNPCFlags npcFlags)
at Styx.Logic.Profiles.VendorManager.GetClosestVendor(VendorType type)
Honorbuddy/Archbuddy are screwed up for me at the moment.
Here is what my logging is putting out:
Code:[ArchBuddy v1.1.0.352]:Searching for digsites... [ArchBuddy v1.1.0.352]:Found digsite Baleheim Digsite [Distance: 8992.524 yards] [ArchBuddy v1.1.0.352]:Found digsite Wyrmskull Digsite [Distance: 9026.608 yards] [ArchBuddy v1.1.0.352]:Found digsite Halgrind Digsite [Distance: 8788.469 yards] [ArchBuddy v1.1.0.352]:Found digsite Ymirheim Digsite [Distance: 245.8949 yards] [ArchBuddy v1.1.0.352]:Selected "Ymirheim Digsite" as the next digsite. [Singular] Eclipse Percent: 80 [Singular] No viable target! NOT GOOD! [Singular] Eclipse Percent: 80 [Singular] No viable target! NOT GOOD! [Singular] Eclipse Percent: 80 [Singular] No viable target! NOT GOOD! [Singular] Eclipse Percent: 80 [Singular] No viable target! NOT GOOD! [Singular] Eclipse Percent: 80 [Singular] No viable target! NOT GOOD! [Singular] Eclipse Percent: 80 [Singular] No viable target! NOT GOOD! [Singular] Eclipse Percent: 80 [Singular] Casting Starfall on Ymirjar Element Shaper [Singular] Eclipse Percent: 80 [Singular] Casting Starsurge on Ymirjar Element Shaper [Singular] Eclipse Percent: 80 [Singular] Casting Starsurge on Ymirjar Element Shaper [Singular] Eclipse Percent: 80 [Singular] No viable target! NOT GOOD! [Singular] Eclipse Percent: 80 [Singular] Target is invalid. Switching to Ymirheim Chosen Warrior! [Singular] Eclipse Percent: 80 [Singular] Target is invalid. Switching to Ymirheim Chosen Warrior! [Singular] Eclipse Percent: 80 [Singular] Target is invalid. Switching to Ymirheim Chosen Warrior! [Singular] Eclipse Percent: 80 [Singular] Casting Force of Nature on -Nobody- [Singular] Eclipse Percent: 80 [Singular] Pet changed. Rebuilding actions mapping. [Singular] Eclipse Percent: 80 [Singular] [Pet] Casting Attack [Singular] Eclipse Percent: 80 [Singular] Casting Starsurge on Ymirheim Chosen Warrior [Singular] Eclipse Percent: 80 [Singular] Casting Starsurge on Ymirheim Chosen Warrior Stopping the bot! [ArchBuddy v1.1.0.352]:Stopped Archaeologybuddy after clearing 1 digsites in 0h 21m 9s. [ArchBuddy v1.1.0.352]:Solve Report: [ArchBuddy v1.1.0.352]:--------------------------- [ArchBuddy v1.1.0.352]:Scepter of Xavius: 2 System.Threading.ThreadAbortException: Thread was being aborted. at ..GetTile(TileIdentifier wowTile) at Tripper.Navigation.WowNavigator.LoadTile(TileIdentifier wowTile) at Tripper.Navigation.WowNavigator.(Int32 x, Int32 y) at Tripper.RecastManaged.Detour.NavMeshTileLoader.TileLoader(Int32 x, Int32 y, Void* userArg) at dtNavMeshQuery.loadNeighbourTiles(dtNavMeshQuery* , UInt32 ref) at dtNavMeshQuery.updateSlicedFindPath(dtNavMeshQuery* , Int32 maxIter) at Tripper.RecastManaged.Detour.NavMeshQuery.UpdateSlicedFindPath(Int32 maxIter) at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end) at Styx.Logic.Pathing.MeshNavigator.CanNavigateFully(WoWPoint from, WoWPoint to, Int32 maxHops) at Styx.Logic.Pathing.Navigator.CanNavigateFully(WoWPoint from, WoWPoint to, Int32 maxHops) at Styx.Logic.Pathing.Navigator.CanNavigateFully(WoWPoint from, WoWPoint to) at Styx.Database.NpcQueries.GetNearestNpc(WoWFactionTemplate myFaction, UInt32 mapId, WoWPoint searchLocation, UnitNPCFlags npcFlags) at Styx.Logic.Profiles.VendorManager.GetClosestVendor(VendorType type)
Any idea how to fix this?
Got another one after startup, this time encountered at 5 instead of 6 and a crash with error 132.
Code:[21:25:38:768] Activity: Initialization complete [21:25:38:768] Initialization complete. [21:30:57:708] UNK INSTR @ 0xFF790005 - defaulting to injection [Unknown instruction encountered at 5. (Opcode: 0000)]
Is there someway to force a blacklist? I must be missing it but theres a place in hyjal where this NPC is lighting up a light post and my druid just sits there staring at the light post in combat because the npc lighting the post isnt attacking, but the bot sees the char is in combat and sits there.. I want to blacklist this spot.
I also have been leveling new toons in sholozar, and theres some saronite node that is ontop of a fire patch, so it sits there trying to mine the ore but the fire damage from the patch interrupts it, so it then says blacklisting.. but I always see it end up at the same spot, I want to just blacklist a couple more spots around this spot to ensure it doesnt go there, because it cant even mount cause it sits in the fire trying to mount..
<Blackspots>
<Blackspot X="1353.766" Y="1547.805" Z="29.7221" Radius="5" />
</Blackspots>