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Honorbuddy 2.0.0.3881 Discussion Thread

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Keep getting errors over and over and over and keep having to stop the bot and reset it

Code:
[4:55:43 PM:891] System.Threading.ThreadAbortException: Thread was being aborted.
   at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Styx.Logic.Targeting.a(Delegate A_0, Object[] A_1)
[4:55:43 PM:893] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.Logic.Targeting.a(Delegate A_0, Object[] A_1)
   at Styx.Logic.Targeting.Pulse()
[4:55:43 PM:900] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.Logic.Targeting.Pulse()
   at Styx.WoWPulsator.Pulse(PulseFlags flags)
   at Styx.Logic.BehaviorTree.TreeRoot.b()
   at Styx.Logic.BehaviorTree.TreeRoot.a()
[4:55:43 PM:901] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.Logic.BehaviorTree.TreeRoot.a()
 

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Ok pathing is totaly noobish, circling around himself, making him fall off cliff etc... very jecky, dont tell me you really tested this release ?? did you, it take 2 min to see something is totaly wrong BUT

for all those wanting to use this release but having hard time with pathing since previous release gathering/loot was totaly broken, simply uncheck experimantal pathing in this current release, it give a tad less fluid movement between ctm but at least it can do a very good job compared to the experimental that seem totaly go nuts.

Hopefully it help

Zuruss
 
Ok pathing is totaly noobish, circling around himself, making him fall off cliff etc... very jecky, dont tell me you really tested this release ?? did you, it take 2 min to see something is totaly wrong BUT

for all those wanting to use this release but having hard time with pathing since previous release gathering/loot was totaly broken, simply uncheck experimantal pathing in this current release, it give a tad less fluid movement between ctm but at least it can do a very good job compared to the experimental that seem totaly go nuts.

Hopefully it help

Zuruss

It is a bit better now I've unticked experimental pathing but it's still absolutely crap. Really terrible.
 
It is a bit better now I've unticked experimental pathing but it's still absolutely crap. Really terrible.

Yeah I used bug reporter to show the pathing problems, but im going to have to stop botting till its fix it looks way to brutal the way it is
 
Archeology Buddy movement issues (HB v2.0.0.3804 vs HB v2.0.0.3881)

Just downloaded and was running the lastest version of HonorBuddy (v2.0.0.3881). One thing I noticed immediately was erradict movement in the new version (V2.0.0.3881) during use of Archeology Buddy.

Serveral times after mounting, my flying mount would not move upward to actually fly but instead would seem to be running as a ground mount. I continued to monitor the mounting/flying issue for about twenty minutes and noticed it to continue at several of the dig sites.

I have not seen this issue in the previous version of HB (Ver 2.0.0.3804).

I am currently back to using v3804 for Archeology Buddy at this point.

Is anyone else seeing the same issue?

I would like to say that both HonorBuddy and GatherBuddy are fantastic applications. I dont' know how you guys do it but, keep up the EXCELLENT work!!!
 
Honorbuddy is awesome, but this release really hurts your reputation.... I mean all you need to do to fix this is release your OLD version of honorbuddy with the auth issue fixed and you would have an awesome program. I mean there are no complaints from what the OLD version was doing other than that really
 
Is there going to be a hotfix for the HB core issues affecting AB
 
Disable the Use Experimental Path Following option in the General Settings tab if you are unhappy about it
@UndiluteD: Have to check that tomorrow it's pretty late here but im sure if it's serious enough we could hotfix it tomorrow. :)
 
Disable the Use Experimental Path Following option in the General Settings tab if you are unhappy about it
@UndiluteD: Have to check that tomorrow it's pretty late here but im sure if it's serious enough we could hotfix it tomorrow. :)

Ahh ok fair enough mate it was just a comment from raphus

Issues in latest AB is caused by HB's core. Since AB is navigator dependant inside digsites and navigator is somewhat broken in current HB release, you will experience the worst AB so far. Nothing much i can do about that atm
 
Can you guys add quite asap lol do not gather if anyone is around, GB2 is kickass but without this option you asking us to be reported, it would be really appreciated.

Zuruss
 
Ahh ok fair enough mate it was just a comment from raphus

Well AB uses HB's navigator on the ground at digsites, the new Experimental path finding is VERY experimental and i suggest evrybody turns it off at the moment until it's less experimental.
AB is only crappy because of that, if you turn it off you should be fine, we are gonna make it false by default in the next release.
Intent of it was to make it cut corners smoother and less bumpy but i guess it needs a bit more testing.
And to evrybody who reads this: just turn it off for now until it get's better :)
 
I believe the movement issues are related to high cpu usage that cause wow to run at a lower framerate i may be mistaken but thats the problem ive had with previously released versions
 
Well AB uses HB's navigator on the ground at digsites, the new Experimental path finding is VERY experimental and i suggest evrybody turns it off at the moment until it's less experimental.
AB is only crappy because of that, if you turn it off you should be fine, we are gonna make it false by default in the next release.
Intent of it was to make it cut corners smoother and less bumpy but i guess it needs a bit more testing.
And to evrybody who reads this: just turn it off for now until it get's better :)

Nope, AB is totally broken inside digsites when experimental pathing is turned off, too.
 
I believe the movement issues are related to high cpu usage that cause wow to run at a lower framerate i may be mistaken but thats the problem ive had with previously released versions
If you have a too low framerate HB will start shutter and perform really bad overall, 20 FPS should be enough
 
I know.

My game runs at 60 fps without hb running but takes an instant nose dive to around 5 fps once i start up hb this has only been happening with the last couple of versions and ive tried everything i can to remedy it but i guess i just need a faster computer
 
Can you put up a link to the bugtracker?

I can't even get HB to run.
 
Can you put up a link to the bugtracker?

I can't even get HB to run.

There's a link along with guidelines how to report bugs, in the releasethread of HB. I suggest you check that one instead.

@Nesox: Have the fix for MyCTM + flyingmount "support" in HB profiles thingy been applied?
 
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