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Holy crap RNG is not RNG. I am now convinced.

Have to agree with both hand... i have been boting for like 2 months now on 2 bots for all this time not a single manticore dropped. Today i see 2 manticores both with 2 socks and no its not a dupe glitch they are different.

Not to mention that my paragon level 48 is getting more sets and legs than my para 82. Granted the 48 para has 20 MF more but i still have not equipped the follower with MF unlike my 82 para. And not crap legs... the 2 manticores, immortal king gloves, tal rasha chest, tal rasha helmet in 1 day.

Not to mention that unlike 2-3 weeks ago i have not seen a single ivory tower or stormshield.


I know rng is rng but we here are boters we bot for weeks with no stop we have a better idea that everyone how rng the rng is. And when people with 10 bots start to report patterns you have to admit its not that crazy.
 
I've found it really odd that my one bot has WAY better luck than my other one.

I'm pretty new at it... but my first guy is 62, with about 20MF.

My second guy is 22, with about 120MF... so they're really not that far apart in terms of MF at all.


My first guy has a horseshoe up his ass the last 2 weeks. Most leg's suck (he gets about 10-15 a day, at about 18 hours a day) but I usually get at least 1-2 per day that's worth 5-10M and up.

My second guy? Pfft. I think in the few days to a week I've been running him, he's sold maybe TOTAL 5-10M.


I think it's kind of misleading to say RNG doesn't exist, though. Back in my day of software engineering, there really WAS no "true" concept of randomness. Everything was based on an algorithm of some sort. Time, equations, whatever. There was no way to TRULY make something random.

So we'd get it happening on and off where there would be noticeable fluke streaks in the pattern just by virtue of where they landed when the equations were being calculated.

I'd be surprised to find out that's really changed, and especially that it's changed for Blizz.
 
I got very luck 2 days ago. My bot was down all day, because of some issues I was having, but when I got it back up I found an awesome Mempo within 5 minutes.

178 str, 80AR, 9% IAS, 12% life, 5.5% CC. Sold for 1.2 bil
 
I don't believe in streaks being less 'random' than anything else (and I believe most people over think computer non randomness), but yesterday over 7 bots they found like 10 rings all with crit chance, av dmg, and attack speed. All worth $20 to $150. And that's just the ones my loot rules didn't throw away.
 
itt: bunch of 12 year olds that have no idea what random means, what rng means, or how it works.

saying that youve suddenly found different drops argues for the point that drops ARE random. if you were finding the same things consistently that would actually hold more weight when saying that drops arent random. you ARE going to find "spikes" in drops where you find garbage for a while or on the other end you find high end items for a while, thats just the way random works.
 
I can say with 90% certainty that loot in this game to a degree is not random at all. Everything that drops is generated by a computer that runs algorithms and despite what anyone says we can be sure that it is 'time based'/monster based/instance based or something to that degree. By which I mean on any given day the loot you get will be random but that loot is generated by a computer and in my experience you will find a similar set of items across all your bots if they are meeting the same parameters i.e. killing the same mobs at the same time of day in the same places. This is what I have found in my experience running 3 bots paying very close attention. Classic case of this is legendaries I normally never see or have ever seen before will drop for the first time on all of my bots in multiple amounts over the same 6-12 hour period. On any given day at least 50% of what my bots find legendary wise is identical and some days it is as high as 80%.
 
itt: bunch of 12 year olds that have no idea what random means, what rng means, or how it works.

saying that youve suddenly found different drops argues for the point that drops ARE random. if you were finding the same things consistently that would actually hold more weight when saying that drops arent random. you ARE going to find "spikes" in drops where you find garbage for a while or on the other end you find high end items for a while, thats just the way random works.

That's a really rude way to address your fellow botters, please don't act like that. Random is random but the random numbers are generated some how and some people do believe that whilst things are random there is the same randomness applied over similar areas at the same time.
 
Polyester,

You seem to have strong beliefs about how "random" works.

While the definition of the word "random" is very clear and is exactly the way you describe it, the way that computers generate random numbers is not.

Computer generated numbers start with a seed number and then perform a fixed calculation to get a random number. It only appears random because you can not see the calculation going on behind the scenes. If you knew the algorithm and the seed you can 100% predict the outcome of a random number generator. This is not truely random as the word "random" would imply.

You should read up on this:
Random number generation - Wikipedia, the free encyclopedia

"True" random numbers vs. pseudorandom numbers

A "random number generator" based solely on deterministic computation cannot be regarded as a "true" random number generator, since its output is inherently predictable.

So back to Diablo...Who knows how primitively the rng is calculated? It is all speculation, but we can imagine they were a bit lazy here and there and so its quite possible that each seed may only be able to give rise to a subset of legendaries from the loot table. Who knows how often the seed is changed, each hour, day, whatever.
 
ahh so you do know about how rng works? then you should realise its quite possible to have these results from a computer generated rng
sat here for a minute rereading your post trying to what out what youre actually getting at :| i never disputed the fact that drop "patterns" occur.

i know how easy it is to manipulate a rng (see the pokemon games as an example) but the bottom line is that without knowledge of how they actually handle the drops, nobody is ever going to be able to collect and analyze enough data to get to the point where a player can influence drops in any reliable way.

people need to take their tinfoil hats off, sit back and accept that they will have streaks of both good and bad luck, both of which are likely to show patterns that may make it seem as though the drops arent random.
 
sat here for a minute rereading your post trying to what out what youre actually getting at :| i never disputed the fact that drop "patterns" occur.

i know how easy it is to manipulate a rng (see the pokemon games as an example) but the bottom line is that without knowledge of how they actually handle the drops, nobody is ever going to be able to collect and analyze enough data to get to the point where a player can influence drops in any reliable way.

people need to take their tinfoil hats off, sit back and accept that they will have streaks of both good and bad luck, both of which are likely to show patterns that may make it seem as though the drops arent random.

Yeah ok...I must have misread some of your previous posts because it seems that you are always jumping down peoples throats about random, but what you are saying here makes sense and we are saying the same thing.


So for everyone out there lets finish this:

- Drops come via some computerized randomization system.
- Such systems have limitations that mean they are not super dooper truely random in the way we expect them to be.
- It is possible that some seeds may result in a smaller table of legendaries being available to roll which would increase your chance of seeing the same legendary while that seed is active (think of trying to roll six of "2" in a row with dice, its a lot easier if your die can only roll a 1 or 2.
- When you roll dice as much as we do (800 items/hour, 24/7, many bots) you will start to see repetition as per the point above.

Conclusions:
- So when you get 5 ivory towers in one day it is still due to rng.
- Is there any way discussing or analyzing this may lead to some way to manipulate the process for gain? Not possible at all because it's still rng.
- Does blizz have their finger in the warm apple pie, pushing all the ik chests to one side? No one knows except blizz and anecdotes wont get you any closer to a conclusion so speculating is pointless.
 
Yeah ok...I must have misread some of your previous posts because it seems that you are always jumping down peoples throats about random, but what you are saying here makes sense and we are saying the same thing.


So for everyone out there lets finish this:

- Drops come via some computerized randomization system.
- Such systems have limitations that mean they are not super dooper truely random in the way we expect them to be.
- It is possible that some seeds may result in a smaller table of legendaries being available to roll which would increase your chance of seeing the same legendary while that seed is active (think of trying to roll six of "2" in a row with dice, its a lot easier if your die can only roll a 1 or 2.
- When you roll dice as much as we do (800 items/hour, 24/7, many bots) you will start to see repetition as per the point above.

Conclusions:
- So when you get 5 ivory towers in one day it is still due to rng.
- Is there any way discussing or analyzing this may lead to some way to manipulate the process for gain? Not possible at all because it's still rng.
- Does blizz have their finger in the warm apple pie, pushing all the ik chests to one side? No one knows except blizz and anecdotes wont get you any closer to a conclusion so speculating is pointless.
a good post and i think the main points to take away is that with the knowledge we have of how their rng works (which is none) we cant manipulate the drops. i wont say that they dont manipulate the drops themselves (because i have no proof) but i will say that it is extremely unlikely that they do in the way people seem to think they do (eg: on a per character or account basis).

another thing that people dont seem to understand ("OMG IVE FOUND 20 IVORY TOWER AND NO IK CHEST") is that not every item has the same chance to drop.
 
Threads like this make me think of my CS classes where every time someone mentions 'random' some douchebag will pipe up with the tired old "it isn't really random" line. I agree with whoever posted above about most people not understanding the RNG, how it works, or why it exists. Blaming it for streaks of totally different (but leaning good or bad) rolls is retarded.
 
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