fr0stebyte
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- Aug 16, 2012
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i've been finding gladiator gauntlets. 10 So far, and gidbins
itt: bunch of 12 year olds that have no idea what random means, what rng means, or how it works.
saying that youve suddenly found different drops argues for the point that drops ARE random. if you were finding the same things consistently that would actually hold more weight when saying that drops arent random. you ARE going to find "spikes" in drops where you find garbage for a while or on the other end you find high end items for a while, thats just the way random works.
yeah its called a seed.the random numbers are generated some how
"True" random numbers vs. pseudorandom numbers
A "random number generator" based solely on deterministic computation cannot be regarded as a "true" random number generator, since its output is inherently predictable.
yeah its called a seed.
sat here for a minute rereading your post trying to what out what youre actually getting at :| i never disputed the fact that drop "patterns" occur.ahh so you do know about how rng works? then you should realise its quite possible to have these results from a computer generated rng
sat here for a minute rereading your post trying to what out what youre actually getting at :| i never disputed the fact that drop "patterns" occur.
i know how easy it is to manipulate a rng (see the pokemon games as an example) but the bottom line is that without knowledge of how they actually handle the drops, nobody is ever going to be able to collect and analyze enough data to get to the point where a player can influence drops in any reliable way.
people need to take their tinfoil hats off, sit back and accept that they will have streaks of both good and bad luck, both of which are likely to show patterns that may make it seem as though the drops arent random.
a good post and i think the main points to take away is that with the knowledge we have of how their rng works (which is none) we cant manipulate the drops. i wont say that they dont manipulate the drops themselves (because i have no proof) but i will say that it is extremely unlikely that they do in the way people seem to think they do (eg: on a per character or account basis).Yeah ok...I must have misread some of your previous posts because it seems that you are always jumping down peoples throats about random, but what you are saying here makes sense and we are saying the same thing.
So for everyone out there lets finish this:
- Drops come via some computerized randomization system.
- Such systems have limitations that mean they are not super dooper truely random in the way we expect them to be.
- It is possible that some seeds may result in a smaller table of legendaries being available to roll which would increase your chance of seeing the same legendary while that seed is active (think of trying to roll six of "2" in a row with dice, its a lot easier if your die can only roll a 1 or 2.
- When you roll dice as much as we do (800 items/hour, 24/7, many bots) you will start to see repetition as per the point above.
Conclusions:
- So when you get 5 ivory towers in one day it is still due to rng.
- Is there any way discussing or analyzing this may lead to some way to manipulate the process for gain? Not possible at all because it's still rng.
- Does blizz have their finger in the warm apple pie, pushing all the ik chests to one side? No one knows except blizz and anecdotes wont get you any closer to a conclusion so speculating is pointless.