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Highest XP & Gold an Hour - Profile(s)!

Plugin does not recognize Bounties, keeps leaving games even though hell rift or old ruins bounty is active.
 
I was watching it for awhile and it seems that it recognizes the correct bounty, but the one time i noticed it ignore it was when this error was thrown

[Trinity] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000003E0, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.GameUI.SafeClickUIButtons()
at Trinity.Trinity.OnPulse()
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000033C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )

and after this was thrown once every run afterwards would throw the same error
 
Last edited:
Looks like the API was updated with how Bounties are handled. Sychotix was the one who created the plugin required to run this profile, so let him get a handle on everything and update, then this profile should work again. :)

Sorry for the long wait in reply here, been hard at work on my Rift profile.
 
Demonbuddy v1.1.1779.352 started
Logging in...
Attached to Diablo III with pid: 7860
Flashing window
[Trinity] Initialized v1.8.18
[BountyProfile] Initialized.
[QuestTools] Plugin v1.5.21 Enabled
[Trinity] OnEnable start
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.8.18 now in action!
Current bot set to Order Bot
Loaded profile Gold XP Farm (Safe) v4 - Hellrift
Chose Trinity as your combat routine
Loaded profile Gold XP Farm (Safe) v4 - Hellrift
Chose Trinity as your combat routine
[Trinity] Bot Starting
Waiting 11.1 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Expert, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Gold XP Farm (Safe) v4 - Hellrift
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Gold XP Farm (Safe) v4 - Hellrift
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
[BountyProfile] Refreshing Cache!
[BountyProfile] Initializing cache!
[BountyProfile] Active Bounty returned null during init, hope that is OK
[BountyProfile] Bounties complete returned null.
Leaving game, reason: We done boys! Resetting!
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 10.5 seconds before next game...
Stopping the bot.
Bot Thread Ended. Was this requested?
Chose Trinity as your combat routine

All the Time the Same =/ Create Game and then reset/leave ......
 
Hey mate. I was using this profile and it worked for like 1-2 runs. Then it kept remaking games even though I got the Bounty etc.
 
SVN Updated, Fixes for this update:
1) Issue with it not properly finding the Bounty.
2) Waypoint spamming.

Credit to Sychotix for finding the waypoint update.

Let me know if you guys have any issues!
 
Last edited:
It's normal, the bounty doesn't spawn every time, so it will keep creating games until its there.
 
It seems that it is still having issues with the bounties, just joins and leaves games for the past hour now
 
It seems that it is still having issues with the bounties, just joins and leaves games for the past hour now
same problem. sometimes found bounties, teleport to hell rift and stack. after 5 sec tp to town and leave game.
 
So after some more testing it seems the error thrown by demonbuddy has stopped appearing, however after the first instance of clear the hell rift all other bounties will be ignored and the game resets constantly. Also if you die during the bounty, even if you end up killing sledge(who some times spawns) the bot will try and TP back to town. I have been testing this on T6 and if these issues get fixed I believe this is the superior profile for gold and possibly XP
 
Alright well, there isn't a whole lot I can do at the moment sadly. I've looked it over a million times and everything looks perfectly right. It's possible it's an issue with DB or Trinity itself, the Beta thread is loaded with people having trouble even keeping DB running for more then 2 minutes.

Guess I'm going to wait and see if DB updates again or we get any information on why everything seems to be messed up right now. I don't really want to gut a perfectly good profile for something that could be from the bot itself and not the profile.
 
Thanks for the fast response, Diablo itself is experiencing some issues just now, got a feeling it has something to do with it.
 
Alright well, there isn't a whole lot I can do at the moment sadly. I've looked it over a million times and everything looks perfectly right. It's possible it's an issue with DB or Trinity itself, the Beta thread is loaded with people having trouble even keeping DB running for more then 2 minutes.

Guess I'm going to wait and see if DB updates again or we get any information on why everything seems to be messed up right now. I don't really want to gut a perfectly good profile for something that could be from the bot itself and not the profile.
Of course, similar problems now and other profiles.
 
So i can load the new rift profile but i stil cant load the xp/gold runs at all
 
So i can load the new rift profile but i stil cant load the xp/gold runs at all
The Rift profile doesn't really contain anything new yet, it's all built around Trinity and QuestTool's existing tags that have been around for a while now. This directly relates to bounties though, because it checks the bounty quest to see if it's complete, which is most likely where the issues are coming from.
 
So question, I ran the Rift and both times it never finished it got about 2/4 and the ended the game. Is it supposed to fight the Rift Guardian?
 
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