BobbyThunder
New Member
- Joined
- Jun 12, 2012
- Messages
- 41
- Reaction score
- 0
Not sure if I fucked up somewhere, but my bot still seems to just vendor everything
Code:
<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Default Item Rules" useRoundedValues="true">
<!-- Zoinx Loot/Sell/Keep - Sarkoth Inferno Farming -->
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
<Categories>
<Category ruleType="PickUp">
<!-- Pick up all magic+ items -->
<ItemRule>
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>
<!-- Pick up gold, at least in stacks of 100 -->
<ItemRule itemName="Gold" stack="50" />
<!-- Health potions -->
<ItemRule itemName="*Health Potion*" stack="1" />
<!-- Pick up designs and plans, blacksmithing/jewelcrafting -->
<ItemRule itemName="Plan:*" stack="1" />
<ItemRule itemName="Design:*" stack="1" />
</Category>
<Category ruleType="Keep">
<!-- Keep designs and plans, blacksmithing/jewelcrafting -->
<ItemRule itemName="Plan:*" />
<ItemRule itemName="Design:*" />
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
<StatRules>
<!-- Magic Weapons should have at least 1200 DPS -->
<Rule stat="DPS" minValue="1100" quality="Magic1" />
<!-- Rare weapons should have at least 1100 considering they provide extra stats most of the time. -->
<Rule stat="DPS" minValue="1000" quality="Rare4" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
<StatRules>
<!-- Magic Weapons should have at least 900 DPS -->
<Rule stat="DPS" minValue="900" quality="Magic1" />
<!-- Rare weapons should have at least 800 considering they provide extra stats most of the time. -->
<Rule stat="DPS" minValue="800" quality="Rare4" />
</StatRules>
</ItemRule>
<!-- All Armor with min value of 100 Int/Dex.-->
<ItemRule itemBaseType="Armor" description="Keep Armor">
<StatRules>
<!-- All Armor with min value of 100 Dex.-->
<Rule stat="Dexterity" minValue="100" quality="Magic1" />
<Rule stat="Dexterity" minValue="100" quality="Rare4" />
<!-- All Armor with min value of 100 Int.-->
<Rule stat="Intelligence" minValue="100" quality="Magic1" />
<Rule stat="Intelligence" minValue="100" quality="Rare4" />
<!-- All Armor with min value of 20 Gold Find.-->
<Rule stat="GoldFind" minValue="20" quality="Magic1" />
<Rule stat="GoldFind" minValue="20" quality="Rare4" />
<!-- All Armor with min value of 20 Magic Find.-->
<Rule stat="MagicFind" minValue="20" quality="Magic1" />
<Rule stat="MagicFind" minValue="20" quality="Rare4" />
<!-- All Armor with min value of 13% Increased Attack Speed.-->
<Rule stat="AttackSpeedPercent" minValue="13" quality="Magic1" />
<Rule stat="AttackSpeedPercent" minValue="13" quality="Rare4" />
<!--Armor with critdmg% -->
<Rule stat="CritDamagePercent" minValue="30" quality="Magic1" />
<Rule stat="CritDamagePercent" minValue="30" quality="Rare4" />
<!--Armor with crit chance -->
<Rule stat="CritPercent" minValue="5" quality="Magic1" />
<Rule stat="Critpercent" minValue="5" quality="Rare4" />
<!-- Armor with all resist -->
<Rule stat="ResistAll" minValue="40" quality="Magic1" />
<Rule stat="ResistAll" minValue="40" quality="Rare4" />
</StatRules>
</ItemRule>
<!-- All Armor with min value of 100 Int/Dex.-->
<ItemRule itemBaseType="Jewelry" description="Keep Armor">
<StatRules>
<!-- All Armor with min value of 100 Dex.-->
<Rule stat="Dexterity" minValue="100" quality="Magic1" />
<Rule stat="Dexterity" minValue="100" quality="Rare4" />
<!-- All Armor with min value of 100 Int.-->
<Rule stat="Intelligence" minValue="100" quality="Magic1" />
<Rule stat="Intelligence" minValue="100" quality="Rare4" />
<!-- All Armor with min value of 20 Gold Find.-->
<Rule stat="GoldFind" minValue="20" quality="Magic1" />
<Rule stat="GoldFind" minValue="20" quality="Rare4" />
<!-- All Armor with min value of 20 Magic Find.-->
<Rule stat="MagicFind" minValue="20" quality="Magic1" />
<Rule stat="MagicFind" minValue="20" quality="Rare4" />
<!-- All Armor with min value of 13% Increased Attack Speed.-->
<Rule stat="AttackSpeedPercent" minValue="13" quality="Magic1" />
<Rule stat="AttackSpeedPercent" minValue="13" quality="Rare4" />
<!--Jewelry with critdmg% -->
<Rule stat="CritDamagePercent" minValue="30" quality="Magic1" />
<Rule stat="CritDamagePercent" minValue="30" quality="Rare4" />
<!--Jewelry with crit chance -->
<Rule stat="CritPercent" minValue="5" quality="Magic1" />
<Rule stat="Critpercent" minValue="5" quality="Rare4" />
<!-- Jewelry with all resist -->
<Rule stat="ResistAll" minValue="40" quality="Magic1" />
<Rule stat="ResistAll" minValue="40" quality="Rare4" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Sell">
<!--Sells everything else -->
<ItemRule description="Sell Everything">
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>
</Category>
</Categories>
<!-- Available Stats:
Intelligence
Strength
Vitality
Dexterity
Armor - this is the "base" armor of an item.
ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
ArmorTotal - this is the "total" armor for the item.
// Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
FireDamagePercent
ColdDamagePercent
LightningDamagePercent
PoisonDamagePercent
ArcaneDamagePercent
HolyDamagePercent
MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
MaxDamage - the max value of the above
DPS - weapon DPS. This is the DPS as shown in the tooltip.
GoldFind
MagicFind
// Increase modifiers
AttackSpeedPercent
// Weapon
WeaponAttacksPerSecond
WeaponMinDamage
WeaponMaxDamage
// Misc
MovementSpeed - run speed %
HealthGlobeBonus
HealthPerSecond
LifePercent
Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!
// Resists
ResistAll
ResistArcane
ResistCold
ResistPhysical
ResistLightning
ResistFire
ResistPoison
ResistHoly
Thorns
DamageReductionPhysicalPercent
Sockets
-->
</ItemRules>