Help with coding act 3 champion profile.Just need a small fix with code.
Hey guys, im currently farming this profile http://www.thebuddyforum.com/demonb...arc-act-3-champion-farming-death-support.html .
But I got two problems, first off ,after he kills azmodan he teleports right away. How do I make my hero stay for a bit and loot?
Second problem is it loops into the first part of the profile after he kills azmodan. How do I stop this,but instead make it to start a new games.
Another thing that is happening is giles stash replacer doesnt pick up all items that should be picked up, any tips?
Here is the code of the last profile.
....................
<!-- ORIGINAL PATH CODE WRITTEN BY: Fragmam, Mashed by Limpice-->
<!-- ORIGINAL AZMODAN PATH & FIGHT BY: Kick-->
<!-- MODIFIED CODE WRITTEN BY: Kumquat-->
<!-- Kumquat: Please give your respects to the original owners of this code.-->
<!-- Kumquat: I wanted something a little longer then what they originally had.-->
<Profile>
<Name>[Act3 - Inferno] Champion-Hunting - The Core of Arreat -by: fragmam, mashed by limpice -Azmodan Path/Fight: Kick -modified by: Kumquat</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<GameParams quest="101758" step="1" act="A3" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" />
<Order>
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="80" killRadius="45" />
<UseTownPortal questId="1" />
<!-- If you're starting in town, It will use the WP then run to the Check Point.-->
<If condition="Me.IsInTown">
<UseWaypoint questId="1" x="402.5403" y="414.342" z="1.5338" levelArea="1999503360" actorId="6442 " waypointNumber="10" />
<WaitTimer WaitTime="5000" />
<MoveTo questId="1" x="1140.684" y="731.071" z="0.1000002" pathPrecision="5" name="next to waypoint" />
<WaitTimer WaitTime="0" />
<MoveTo questId="1" x="780.8392" y="615.3609" z="0.1000229" pathPrecision="5" name="Anti-Stuck 1 " />
<WaitTimer WaitTime="0" />
<MoveTo questId="1" x="735.1879" y="547.0051" z="0.1000168" pathPrecision="5" name="Anti-Stuck 2" />
<WaitTimer WaitTime="0" />
<MoveTo questId="1" x="547.4075" y="550.043" z="0.1000227" pathPrecision="5" name="Anti-Stuck 2" />
<WaitTimer WaitTime="0" />
<MoveTo questId="1" x="548.5098" y="624.3898" z="0.1000153" pathPrecision="5" name="Anti-Stuck 2" />
<WaitTimer WaitTime="0" />
<MoveTo questId="1" x="205.4547" y="721.572" z="-36.49999" pathPrecision="5" name="End checkpoint" />
<!--Kill Azmodan-->
<If condition="IsActiveQuestStep(1) and ZetaDia.CurrentWorldId == 119290">
<!-- Heart of the Cursed -->
<UseObject questId="101758" stepId="1" actorId="159575" isPortal="True" destinationWorldId="121214" x="169.7622" y="718.1241" z="-50.33384" />
<!-- Heart of Sin -->
<WaitTimer questId="101758" stepId="1" waitTime="5000" />
</If>
<MoveTo questId="101758" stepId="1" name="Azmodan" pathPrecision="10" x="486.2456" y="515.7155" z="0.5194985" />
<MoveTo questId="101758" stepId="1" name="Azmodan" pathPrecision="10" x="486.2456" y="515.7155" z="0.5194985" /> <!-- Kill Azmodan -->
<WaitTimer questId="101758" stepId="1" waitTime="5000" />
<SkipCutscene questId="101758" stepId="1" />
<MoveTo questId="101758" stepId="1" name="Azmodan" pathPrecision="10" x="385.292" y="402.2332" z="0.5195014" /> <!-- Kill Azmodan -->
<WaitTimer questId="101758" stepId="1" waitTime="225000" />
<UseTownPortal questId="1" />
<Continue profile="Act3Elite1.xml" exitgame="true" />
</If>
</Order>
</Profile>
..................
What can I add there so it will explore azmodan's lair and loot the stuff on the ground? It also loops the first act 3 profile instead of leaving the game first then joining again.
Hey guys, im currently farming this profile http://www.thebuddyforum.com/demonb...arc-act-3-champion-farming-death-support.html .
But I got two problems, first off ,after he kills azmodan he teleports right away. How do I make my hero stay for a bit and loot?
Second problem is it loops into the first part of the profile after he kills azmodan. How do I stop this,but instead make it to start a new games.
Another thing that is happening is giles stash replacer doesnt pick up all items that should be picked up, any tips?
Here is the code of the last profile.
....................
<!-- ORIGINAL PATH CODE WRITTEN BY: Fragmam, Mashed by Limpice-->
<!-- ORIGINAL AZMODAN PATH & FIGHT BY: Kick-->
<!-- MODIFIED CODE WRITTEN BY: Kumquat-->
<!-- Kumquat: Please give your respects to the original owners of this code.-->
<!-- Kumquat: I wanted something a little longer then what they originally had.-->
<Profile>
<Name>[Act3 - Inferno] Champion-Hunting - The Core of Arreat -by: fragmam, mashed by limpice -Azmodan Path/Fight: Kick -modified by: Kumquat</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<GameParams quest="101758" step="1" act="A3" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" />
<Order>
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="80" killRadius="45" />
<UseTownPortal questId="1" />
<!-- If you're starting in town, It will use the WP then run to the Check Point.-->
<If condition="Me.IsInTown">
<UseWaypoint questId="1" x="402.5403" y="414.342" z="1.5338" levelArea="1999503360" actorId="6442 " waypointNumber="10" />
<WaitTimer WaitTime="5000" />
<MoveTo questId="1" x="1140.684" y="731.071" z="0.1000002" pathPrecision="5" name="next to waypoint" />
<WaitTimer WaitTime="0" />
<MoveTo questId="1" x="780.8392" y="615.3609" z="0.1000229" pathPrecision="5" name="Anti-Stuck 1 " />
<WaitTimer WaitTime="0" />
<MoveTo questId="1" x="735.1879" y="547.0051" z="0.1000168" pathPrecision="5" name="Anti-Stuck 2" />
<WaitTimer WaitTime="0" />
<MoveTo questId="1" x="547.4075" y="550.043" z="0.1000227" pathPrecision="5" name="Anti-Stuck 2" />
<WaitTimer WaitTime="0" />
<MoveTo questId="1" x="548.5098" y="624.3898" z="0.1000153" pathPrecision="5" name="Anti-Stuck 2" />
<WaitTimer WaitTime="0" />
<MoveTo questId="1" x="205.4547" y="721.572" z="-36.49999" pathPrecision="5" name="End checkpoint" />
<!--Kill Azmodan-->
<If condition="IsActiveQuestStep(1) and ZetaDia.CurrentWorldId == 119290">
<!-- Heart of the Cursed -->
<UseObject questId="101758" stepId="1" actorId="159575" isPortal="True" destinationWorldId="121214" x="169.7622" y="718.1241" z="-50.33384" />
<!-- Heart of Sin -->
<WaitTimer questId="101758" stepId="1" waitTime="5000" />
</If>
<MoveTo questId="101758" stepId="1" name="Azmodan" pathPrecision="10" x="486.2456" y="515.7155" z="0.5194985" />
<MoveTo questId="101758" stepId="1" name="Azmodan" pathPrecision="10" x="486.2456" y="515.7155" z="0.5194985" /> <!-- Kill Azmodan -->
<WaitTimer questId="101758" stepId="1" waitTime="5000" />
<SkipCutscene questId="101758" stepId="1" />
<MoveTo questId="101758" stepId="1" name="Azmodan" pathPrecision="10" x="385.292" y="402.2332" z="0.5195014" /> <!-- Kill Azmodan -->
<WaitTimer questId="101758" stepId="1" waitTime="225000" />
<UseTownPortal questId="1" />
<Continue profile="Act3Elite1.xml" exitgame="true" />
</If>
</Order>
</Profile>
..................
What can I add there so it will explore azmodan's lair and loot the stuff on the ground? It also loops the first act 3 profile instead of leaving the game first then joining again.
Last edited: