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- Sep 23, 2012
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The bot will no move to Core Of Arreat, the bot wait until time out and restart again.
Pls help
Below is the file....
Thks.....
<?xml version="1.0"?>
-<Profile> <Name>[A3 Inferno] Heart of the Cursed</Name> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <GameParams numGames="-1" isPrivate="True" resumeFromSave="False" difficulty="Inferno" act="A3" step="29" quest="101758"/> -<TargetBlacklists> <TargetBlacklist name="Demonic Forge" actorId="185391"/> </TargetBlacklists> -<Order> <ToggleTargeting killRadius="40" lootRadius="80" looting="True" combat="True" questId="1"/>
<!-- Checkpoint in Tower of the Cursed variant 2 -->
-<If condition="ActorExistsAt(180941, 1103.304, 1042.606, -69.53533, 5)"> <MoveTo questId="1" pathPrecision="10" z="-77.15402" y="1037.709" x="1081.052"/> <UseObject actorId="161278" questId="1" z="-70.48186" y="1043.106" x="1083.051" interactRange="20" destinationWorldId="119650" isPortal="True" stepId="1"/> </If>
<!-- Checkpoint in Tower of the Cursed variant 1 -->
-<If condition="ActorExistsAt(180941, 1112.35, 884.2748, -78.81371, 5)"> <MoveTo questId="1" pathPrecision="10" z="-92.11382" y="883.6136" x="1083.648"/> <UseObject actorId="161278" questId="1" z="-62.22284" y="888.6223" x="1080.139" interactRange="50" destinationWorldId="119650" isPortal="True" stepId="1"/> </If> -<If condition="Zeta.ZetaDia.CurrentWorldId!=119650"> <Continue profile="TowerOfTheCursed1.xml"/> </If> -<If condition="Zeta.ZetaDia.CurrentWorldId==119650"> <ToggleTargeting killRadius="200" lootRadius="200" looting="True" combat="True" questId="1"/> <MoveTo questId="1" pathPrecision="10" z="40.10001" y="1278.631" x="1051.045"/> <MoveTo questId="1" pathPrecision="10" z="40.1" y="1245.619" x="1189.866"/> <MoveTo questId="1" pathPrecision="10" z="40.72477" y="1140.707" x="1276.98"/> <MoveTo questId="1" pathPrecision="10" z="40.50775" y="1086.421" x="1275.406"/> <MoveTo questId="1" pathPrecision="10" z="0.1000038" y="1077.627" x="1157.525"/> <SkipCutscene questId="1"/>
<!-- Walk around while the bad spider is still alive -->
-<While condition="IsActiveQuest(101758) and IsActiveQuestStep(23)"> <MoveTo questId="1" pathPrecision="10" z="0.1000076" y="1037.651" x="1121.588"/> <MoveTo questId="1" pathPrecision="10" z="0.1000013" y="1113.369" x="1118.179"/> </While>
<!-- Move to heart and stay there until its destroyed -->
-<While condition="IsActiveQuest(101758) and IsActiveQuestStep(27)"> <MoveTo questId="1" pathPrecision="10" z="0.1000002" y="1080.108" x="1101.055"/> <WaitTimer questId="1" waitTime="60"/> </While> <MoveTo questId="1" pathPrecision="10" z="0.2833299" y="984.2981" x="1080.291"/> <MoveTo questId="1" pathPrecision="10" z="-107.8505" y="768.563" x="1079.727"/> <UseObject actorId="204747" questId="1" z="-101.713" y="762.3145" x="1079.995" interactRange="20" destinationWorldId="119290" isPortal="True" stepId="1"/> <Continue profile="CoreOfArreat.xml"/> </If> </Order> </Profile>
Pls help
Below is the file....
Thks.....
<?xml version="1.0"?>
-<Profile> <Name>[A3 Inferno] Heart of the Cursed</Name> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <GameParams numGames="-1" isPrivate="True" resumeFromSave="False" difficulty="Inferno" act="A3" step="29" quest="101758"/> -<TargetBlacklists> <TargetBlacklist name="Demonic Forge" actorId="185391"/> </TargetBlacklists> -<Order> <ToggleTargeting killRadius="40" lootRadius="80" looting="True" combat="True" questId="1"/>
<!-- Checkpoint in Tower of the Cursed variant 2 -->
-<If condition="ActorExistsAt(180941, 1103.304, 1042.606, -69.53533, 5)"> <MoveTo questId="1" pathPrecision="10" z="-77.15402" y="1037.709" x="1081.052"/> <UseObject actorId="161278" questId="1" z="-70.48186" y="1043.106" x="1083.051" interactRange="20" destinationWorldId="119650" isPortal="True" stepId="1"/> </If>
<!-- Checkpoint in Tower of the Cursed variant 1 -->
-<If condition="ActorExistsAt(180941, 1112.35, 884.2748, -78.81371, 5)"> <MoveTo questId="1" pathPrecision="10" z="-92.11382" y="883.6136" x="1083.648"/> <UseObject actorId="161278" questId="1" z="-62.22284" y="888.6223" x="1080.139" interactRange="50" destinationWorldId="119650" isPortal="True" stepId="1"/> </If> -<If condition="Zeta.ZetaDia.CurrentWorldId!=119650"> <Continue profile="TowerOfTheCursed1.xml"/> </If> -<If condition="Zeta.ZetaDia.CurrentWorldId==119650"> <ToggleTargeting killRadius="200" lootRadius="200" looting="True" combat="True" questId="1"/> <MoveTo questId="1" pathPrecision="10" z="40.10001" y="1278.631" x="1051.045"/> <MoveTo questId="1" pathPrecision="10" z="40.1" y="1245.619" x="1189.866"/> <MoveTo questId="1" pathPrecision="10" z="40.72477" y="1140.707" x="1276.98"/> <MoveTo questId="1" pathPrecision="10" z="40.50775" y="1086.421" x="1275.406"/> <MoveTo questId="1" pathPrecision="10" z="0.1000038" y="1077.627" x="1157.525"/> <SkipCutscene questId="1"/>
<!-- Walk around while the bad spider is still alive -->
-<While condition="IsActiveQuest(101758) and IsActiveQuestStep(23)"> <MoveTo questId="1" pathPrecision="10" z="0.1000076" y="1037.651" x="1121.588"/> <MoveTo questId="1" pathPrecision="10" z="0.1000013" y="1113.369" x="1118.179"/> </While>
<!-- Move to heart and stay there until its destroyed -->
-<While condition="IsActiveQuest(101758) and IsActiveQuestStep(27)"> <MoveTo questId="1" pathPrecision="10" z="0.1000002" y="1080.108" x="1101.055"/> <WaitTimer questId="1" waitTime="60"/> </While> <MoveTo questId="1" pathPrecision="10" z="0.2833299" y="984.2981" x="1080.291"/> <MoveTo questId="1" pathPrecision="10" z="-107.8505" y="768.563" x="1079.727"/> <UseObject actorId="204747" questId="1" z="-101.713" y="762.3145" x="1079.995" interactRange="20" destinationWorldId="119290" isPortal="True" stepId="1"/> <Continue profile="CoreOfArreat.xml"/> </If> </Order> </Profile>